Revive

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Revive

Overview

Revive is a strategy game for 1-4 players with asymmetric player powers, highly variable setup, and no direct conflict. Set 5,000 years after the fall of humankind, ice is receding and civilizations are being rebuilt. Players lead tribes exploring and populating the newly revealed land, building structures, unlocking technologies, and competing for control of ancient sites. The game uses multi-use cards with deck-building elements and dual-layer tech trees. Each tribe has unique abilities and technologies that shape their strategy.

Components

Setup

  1. Assemble the modular main board (randomized each game).
  2. Place large location tiles (ancient sites) on designated spaces.
  3. Each player selects a tribe and takes the corresponding tribe board with unique ability and tech tree.
  4. Each player takes a player board, starting citizen cards, and starting resources.
  5. Place starting area tiles for each player.
  6. Shuffle and prepare the artifact card market.
  7. Distribute secret artifact scoring cards (1 per player).
  8. Set up the campaign deck and end game tile.
  9. Determine the starting player.

Turn Structure

On each turn, a player performs one main action and may perform any number of free actions:

  1. Main Action (choose one):
    • Play a Card: Play a citizen card from hand for one of its multiple uses (populate, build, explore, gain resources, or activate special effect).
    • Refresh: Pick up all previously played citizen cards back into your hand.
  2. Free Actions (any number):
    • Use unlocked technologies.
    • Activate tribe abilities.
    • Claim artifacts from the market.
    • Other effects triggered by cards or abilities.

Actions

Card Uses (Multi-Use)

Each citizen card can be used in one of several ways:

Other Actions

Scoring / Victory Conditions

Points are earned in two categories:

During the Game (blue marble):

End of Game (purple marble):

The game ends when triggered by the end game tile (when enough of the board has been explored/populated). The player with the most total victory points wins.

Special Rules & Edge Cases

Player Reference

Turn: 1 Main Action (Play Card or Refresh) + any Free Actions

Card Uses: Populate, Build, Explore, Gain Resources, or Special Effect

End Game Trigger: Enough board explored/populated

Key Rule: Multi-use cards; choose wisely each turn

Scoring: In-game points + end-game bonuses (artifacts, sites, tech, machines)