Resan genom Sagoland (“Journey Through Fairytale Land”) is a children’s roll-and-move board game for 1-4 players. Designed for very young children (ages 3+), players travel through a magical fairytale landscape, encountering characters and locations from classic fairy tales. The game uses a spinner (which can be substituted with a die) for movement. The objective is to journey through the fairytale land and be the first to reach the end of the path.
Components
1 Game board depicting a fairytale landscape
Playing pawns (1 per player)
1 Spinner (or substitute with a standard die)
Fairytale character tokens or cards (optional, depending on edition)
Setup
Place the game board in the center of the table.
Each player selects a pawn and places it on the start space.
Set up the spinner (or use a die as substitute).
Determine who goes first (youngest player).
Turn Structure
On each turn:
Spin/Roll: Use the spinner (or roll the die) to determine how many spaces to move.
Move: Advance your pawn along the path by the number indicated.
Resolve Space: If you land on a special space, follow its instructions (encounter a fairytale character, gain a bonus, lose a turn, etc.).
Pass Turn: The next player takes their turn.
Actions
Move Forward: Advance your pawn along the path.
Encounter Fairytale Characters: Landing on special spaces may trigger encounters with characters from fairy tales.
Bonus Spaces: Some spaces grant extra moves or other advantages.
Penalty Spaces: Some spaces cause you to lose a turn or move backward.
Scoring / Victory Conditions
The first player to reach the final space on the board wins the game.
There is no point scoring; it is a simple race to the finish.
Special Rules & Edge Cases
Spinner Substitution: The rules note that the spinner can easily be exchanged for a standard die.
Young Player Friendly: The game is designed for very young children (ages 1-3+), with simple mechanics and no reading required.
Solo Play: The game can be played solo, with the child simply navigating the fairytale path.
Exact Landing: Depending on the edition, reaching the final space may or may not require an exact roll/spin.