Res Arcana

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Res Arcana

Overview

Res Arcana is a card-driven engine-building game for 2-4 players designed by Thomas Lehmann (designer of Race for the Galaxy). Players are alchemical mages competing for control of ancient monuments and Places of Power using magical essences and artifacts. Each player has a personal deck of only 8 artifact cards, making every card critical. Games typically last 4-6 rounds. The first player to reach 10 or more points triggers the end of the game, and the player with the most points wins.

Components

Setup

  1. Shuffle Monuments; place 2 face-up as the available monuments.
  2. Select 5 Places of Power (randomly or by draft); place them in the center.
  3. Each player receives 1 Mage card (draft or random).
  4. Each player drafts or receives 8 Artifact cards to form their personal deck.
  5. Each player draws 3 cards as their starting hand.
  6. Each player receives 1 of each basic essence type (Elan, Calm, Life, Death).
  7. Distribute Magic Item cards.
  8. Determine the starting player.

Turn Structure

Each round consists of three phases:

  1. Collect Essences: Each player collects essences from their placed artifacts, Mage, and other sources.
  2. Action Phase: Players take turns clockwise, each performing one action per turn, until all players have passed. When you pass, you exchange your Magic Item for a different one and draw a card.
  3. Check Victory: If any player has 10+ points, the game ends. The player with the most points wins.

Actions

On your turn, choose ONE:

Action Description
Place an Artifact Pay the essence cost and place an artifact card from your hand into play
Claim a Place of Power Pay the cost (usually Gold) to claim an available Place of Power
Claim a Monument Pay the cost to claim an available Monument; reveal the next Monument
Use a Power Activate a straightened (untapped) component’s power by turning it sideways
Discard for Essences Discard a card from your hand to gain 1 Gold or 2 of any basic essence
Pass Exchange your Magic Item for a different one and draw a card; you are done for the round

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Round Flow: Collect Essences -> Take turns (1 action each) until all pass -> Check 10+ points

Essence Types: Elan (red), Calm (blue), Life (green), Death (black), Gold (wild)

Victory Trigger: 10+ points at end of round

Key Rule: 8-card personal deck; every card counts