Renju
Overview
Renju is a professional variant of the abstract strategy game Gomoku, played on a 15x15 gridded board (same as a Go board). Two players take turns placing black and white stones on the intersections of the grid lines. The objective is to get exactly 5 of your stones in an unbroken row (horizontally, vertically, or diagonally). Renju differs from Gomoku by imposing restrictions on Black (the first player) to compensate for Black’s inherent first-move advantage. These restrictions create a strategically deep and balanced competitive game.
Components
- 1 Board with 15x15 grid lines (225 intersections)
- Black stones (sufficient supply)
- White stones (sufficient supply)
Setup
- Place the empty board between the two players.
- One player takes Black, the other takes White.
- Black always moves first.
- Black’s first stone must be placed on the center intersection of the board.
Turn Structure
Players alternate turns:
- Black’s Turn: Place one black stone on any empty intersection, subject to Black’s forbidden move restrictions.
- White’s Turn: Place one white stone on any empty intersection (no restrictions).
Stones once placed are never moved or removed.
Actions
- Place a Stone: On your turn, place one stone of your color on any empty intersection (subject to restrictions for Black).
- Pass (optional): A player may choose to pass their turn. If both players pass consecutively, the game is a draw.
Scoring / Victory Conditions
- Win: A player wins by placing exactly 5 of their stones in an unbroken row (horizontal, vertical, or diagonal).
- Black’s Overline Rule: If Black creates a row of 6 or more stones, this does NOT count as a win for Black. Overlines are forbidden moves for Black.
- White’s Overline: White CAN win with 6 or more stones in a row.
- Draw: If the board is completely filled with no winner, or if both players pass consecutively, the game is a draw.
Special Rules & Edge Cases
Forbidden Moves (Black Only)
Black cannot play a stone that creates any of the following:
| Forbidden Pattern |
Description |
| 3x3 Fork |
Creating two simultaneous open threes (threes with both ends unblocked) |
| 4x4 Fork |
Creating two simultaneous fours (rows of 4 threatening to complete 5) |
| Overline |
Creating 6 or more stones in a row |
- 4x3 Fork (Legal): Black CAN create a fork with one four and one open three simultaneously. This is Black’s primary winning tactic.
- White has NO forbidden moves. White can freely create any pattern, including overlines.
- Forbidden Move = Loss: If Black plays a stone that creates a forbidden pattern, Black loses the game immediately.
Key Tactical Concepts
- Open Three: Three stones in a row with both ends unblocked, threatening to become an open four.
- Four: Four stones in a row with at least one end open, threatening to complete five on the next move.
- Open Four: Four stones in a row with both ends open; this is unstoppable (opponent can only block one end).
- VCF (Victory by Continuous Fours): A sequence of forcing moves using consecutive fours to create an unstoppable winning line.
Opening Rules (Tournament Play)
Tournament Renju uses specific opening rules to further balance the game:
- The first three moves may follow prescribed patterns.
- After the opening, the players may swap colors.
- Various opening protocols exist (Soosyrv, Taraguchi, etc.) to ensure fairness.
Player Reference
| Concept |
Black |
White |
| First Move |
Center of board (mandatory) |
N/A |
| Win Condition |
Exactly 5 in a row |
5 or more in a row |
| 3x3 Fork |
FORBIDDEN |
Allowed |
| 4x4 Fork |
FORBIDDEN |
Allowed |
| Overline (6+) |
FORBIDDEN |
Allowed (can win) |
| 4x3 Fork |
ALLOWED (key tactic) |
Allowed |