Renju

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Renju

Overview

Renju is a professional variant of the abstract strategy game Gomoku, played on a 15x15 gridded board (same as a Go board). Two players take turns placing black and white stones on the intersections of the grid lines. The objective is to get exactly 5 of your stones in an unbroken row (horizontally, vertically, or diagonally). Renju differs from Gomoku by imposing restrictions on Black (the first player) to compensate for Black’s inherent first-move advantage. These restrictions create a strategically deep and balanced competitive game.

Components

Setup

  1. Place the empty board between the two players.
  2. One player takes Black, the other takes White.
  3. Black always moves first.
  4. Black’s first stone must be placed on the center intersection of the board.

Turn Structure

Players alternate turns:

  1. Black’s Turn: Place one black stone on any empty intersection, subject to Black’s forbidden move restrictions.
  2. White’s Turn: Place one white stone on any empty intersection (no restrictions).

Stones once placed are never moved or removed.

Actions

Scoring / Victory Conditions

Special Rules & Edge Cases

Forbidden Moves (Black Only)

Black cannot play a stone that creates any of the following:

Forbidden Pattern Description
3x3 Fork Creating two simultaneous open threes (threes with both ends unblocked)
4x4 Fork Creating two simultaneous fours (rows of 4 threatening to complete 5)
Overline Creating 6 or more stones in a row

Key Tactical Concepts

Opening Rules (Tournament Play)

Tournament Renju uses specific opening rules to further balance the game:

Player Reference

Concept Black White
First Move Center of board (mandatory) N/A
Win Condition Exactly 5 in a row 5 or more in a row
3x3 Fork FORBIDDEN Allowed
4x4 Fork FORBIDDEN Allowed
Overline (6+) FORBIDDEN Allowed (can win)
4x3 Fork ALLOWED (key tactic) Allowed