Renfield
Overview
Renfield is a trick-taking card game for 4-7 players produced by Cheapass Games. Named after the insect-eating character in Dracula, the game is a cross between poker and trick-taking games. Players bid for the right to set suit rankings, then play tricks to win cards. Each won card has a dollar cost that must be paid to the pot and a bug value representing insects “eaten.” The goal is to eat the fewest bugs while still eating at least one, in order to claim the pot.
Components
- 54 Cards in 3 suits (Stones, Tools, Parts), numbered 0-17 per suit
- Poker chips (for dollars/bidding)
Setup
- Remove the three 0-cards from the deck and set them aside.
- Shuffle the remaining 51 cards.
- Each player receives a supply of dollars (poker chips).
- Each player antes a set amount into the pot.
- Deal 6 cards to each player.
Turn Structure
Each hand follows this sequence:
- Bidding Phase: Each player bids a number of dollars. The highest bidder wins the right to set suit rankings.
- Set Suit Rankings: The winning bidder arranges the three 0-cards in a sequence, indicating which suit ranks highest, middle, and lowest.
- Trick-Taking Phase: The bidder leads the first trick. Players must follow suit if able. Higher-ranked suits trump lower-ranked suits when unable to follow suit.
- Resolution: After all tricks are played, count bugs eaten and dollars paid.
- Pot Distribution: The player who ate the fewest bugs (but at least one) wins the pot.
Actions
- Bid: Wager dollars for the right to set suit rankings. All bid money goes to the pot.
- Lead a Trick: Play the first card of a trick (sets the suit to follow).
- Follow Suit: Play a card matching the led suit. If unable, play any card (higher-ranked suits trump).
- Win a Trick: The highest card (considering suit rank and trumping) wins. The winner takes all cards.
- Pay Dollar Costs: Each card won in a trick has a printed dollar cost; the trick winner must pay that total to the pot.
- Eat Bugs: Each card also has a bug value; the trick winner “eats” that many bugs.
Scoring / Victory Conditions
- After all tricks are played, the player who ate the fewest bugs but at least one wins the pot.
- Players who ate zero bugs cannot win the pot.
- The game continues with new hands until a predetermined number of hands are played or a target dollar amount is reached.
- The player with the most dollars at the end of the session wins.
Special Rules & Edge Cases
- Zero Bug Rule: You MUST eat at least one bug to be eligible for the pot. Avoiding all tricks means you cannot win.
- Dollar Costs: Winning tricks costs money because you must pay the dollar values on the cards. Winning too many tricks can be very expensive.
- Suit Trumping: When a player cannot follow suit, they play a card from another suit. If that suit outranks the led suit (per the bid winner’s arrangement), it trumps.
- Tied Bug Count: If multiple players tie for fewest bugs (having at least one), the pot is split among them.
- 0-Cards: The three 0-cards are never part of the trick-taking deck; they are only used to indicate suit rankings.
Player Reference
| Suit |
Examples |
| Stones |
Headstones |
| Tools |
Various tools |
| Parts |
Body parts |
Hand Flow: Ante -> Bid for suit ranking -> Arrange 0-cards -> Play tricks -> Pay dollar costs -> Count bugs -> Fewest bugs (min 1) wins pot
Key Tension: Win enough tricks to eat 1+ bug, but as few as possible to minimize cost and bug count