Reigns: The Council

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Reigns: The Council

Overview

Reigns: The Council is an asymmetric party game for 3-6 players, based on the popular Reigns video game. One player is crowned as the Monarch seeking to maintain balance in the realm, while all other players are Advisors vying to influence the Monarch’s decisions for their own secret goals. The game uses a persuasion-based mechanic where Advisors pitch proposals from their cards, and the Monarch decides which to accept or decline. Every decision shifts the balance of four pillars of society. A reign ends when any pillar becomes too powerful or too weak, and a new heir takes the throne.

Components

Setup

  1. Place the realm board in the center with all 4 attribute markers at the neutral (zero) position.
  2. Crown one player as the Monarch.
  3. Deal secret goal cards to each Advisor player.
  4. Deal a hand of Advisor (proposal) cards to each Advisor.
  5. Set up the score tracking area.
  6. Determine the order in which Advisors will pitch proposals.

Turn Structure

Each Reign proceeds as follows:

  1. Advisor Pitches: Advisors take turns pitching proposals from their cards to the Monarch. Each proposal describes an action (e.g., “Build a grand cathedral,” “Launch a peasant uprising”) and shows how it would affect the 4 attributes.
  2. Monarch Decides: The Monarch either accepts or declines each proposal:
    • Accept: The attribute markers shift according to the proposal’s effects.
    • Decline: A smaller or different shift may occur.
  3. Check Stability: After each accepted proposal, check if any attribute has reached an extreme (-5 or +5).
  4. Reign Ends: A Reign ends when an attribute reaches an extreme OR after 15 accepted proposals.
  5. Scoring: Advisors whose secret goals were met during the Reign score points. The Monarch may also score based on reign length.
  6. New Reign: A new player becomes Monarch, and a new Reign begins.

Actions

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Role Objective
Monarch Keep the realm balanced; avoid extremes
Advisor Achieve secret goals by influencing the Monarch

Attributes: 4 pillars of society, tracked from -5 to +5

Reign Ends: Attribute reaches extreme (-5 or +5) OR 15 accepted proposals

Win: Most points across all Reigns