Reef Encounter

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Reef Encounter

Overview

Reef Encounter is a strategy game for 2-4 players designed by Richard Breese. Players grow coral reefs, protect them with shrimp, and feed coral to their parrotfish to score points. The game involves tile placement, area control, and a dynamic dominance system where the relative values of different coral types change throughout the game. Players must balance growing their corals, controlling the dominance hierarchy, and timing when to consume corals for maximum points.

Components

Setup

  1. Each player takes a player screen, reef board, parrotfish, and 4 shrimp.
  2. Distribute starting polyp tiles and larva cubes to each player (behind their screen).
  3. Set up the open-sea board with the coral dominance tiles in their starting positions.
  4. Place alga cylinders and remaining components in the supply.
  5. Fill the cloth bag with polyp tiles.
  6. Determine starting player.

Turn Structure

Players take turns performing actions in sequence. A player must complete one action before starting another. Available actions (performed in any order during your turn):

  1. Feed Parrotfish: Your parrotfish eats a protected coral of 5+ polyps.
  2. Play Larva + Polyps: Place a larva cube and up to 4 matching polyp tiles to grow or start a coral.
  3. Play Second Larva + Polyps: Optionally play a second set.
  4. Introduce Shrimp: Place a new shrimp on one of your corals to protect it.
  5. Move Shrimp: Relocate shrimp between your corals.
  6. Exchange Consumed Polyp: Trade a consumed polyp for a larva cube.
  7. Play Alga Cylinder: Acquire and place an alga cylinder on a coral dominance tile to change the hierarchy.
  8. Exchange Larva for Polyp: Trade a larva cube for a polyp tile.
  9. Pass.
  10. Collect from Open Sea: Take larva cubes and polyp tiles from the open-sea board.

Actions

Scoring / Victory Conditions

The game ends when:

Scoring: Each consumed polyp tile scores 1 point PLUS 1 point for each coral dominance tile showing that color duplicated at the top. Each polyp is therefore worth 1 to 5 points.

Tiebreaker: Most consumed polyps, then unplayed larva cubes, then unplayed polyp tiles, then polyps on the board.

Special Rules & Edge Cases

Player Reference

Action Requirement
Grow Coral Larva cube + up to 4 matching polyp tiles
Attack Coral Dominant color vs. weaker adjacent color
Feed Parrotfish Protected coral with 5+ polyps
Place Shrimp Must be placed on your own coral
Play Alga Cover a dominance tile to change hierarchy

Scoring per polyp: 1 + (number of dominance tiles showing that color at top)