Red November

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Red November

Overview

Red November is a cooperative survival game for 3-8 players, published by Fantasy Flight Games. Players are desperate gnomish sailors aboard a doomed submarine called the Red November. The submarine is beset by fires, floods, equipment failures, and other disasters. Working together, the gnomes must fix malfunctions, extinguish fires, and solve deadly problems to survive until rescue arrives. The game uses a unique time-based action system where each action costs time, and players must balance urgency with efficiency as disaster strikes.

Components

Setup

  1. Place the submarine board in the center of the table.
  2. Each player selects a gnome color and places their figure in a random room.
  3. Stack time markers near the starting position based on player count (60-minute mark).
  4. Place 6 Grog cards near the Captain’s Cabin.
  5. Shuffle remaining item cards into a draw deck.
  6. Prepare the event deck (remove the Kraken card initially).
  7. Set all disaster track markers to their starting positions.
  8. Place the gnome time markers on the time track at the start.

Turn Structure

A player’s turn consists of four sequential phases:

  1. Movement Phase: Move your gnome through hatches between rooms. Each room moved costs 1 minute on the time track. Water flows freely between connected rooms at no cost.
  2. Action Phase: Perform one action (fix equipment, use items, or take special actions). Each action costs a specified amount of time.
  3. Faint Check: If you used any Grog cards this turn, make a Faint Check by drawing an event card and comparing its number to your intoxication level.
  4. Updates Phase: Check gnome survival, advance your time marker by the total time spent, and resolve any event/item draws triggered by spaces passed on the time track.

Actions

Action Time Cost Effect
Fix equipment Variable Roll d10 to attempt repair; time spent increases success chance
Extinguish fire Variable Attempt to put out fire in current room
Pump water Variable Remove flood tokens from current room
Open blocked hatch Variable Clear a blocked hatch to restore movement
Use item card Varies Apply item effect (tools, aqualung, etc.)
Drink Grog 0 Increase intoxication; may help or hinder
No Action 0 Forced if in a flooded or burning room (with restrictions)

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Turn: Move (1 min/room) -> Action (variable time) -> Faint Check (if Grog used) -> Updates (advance time, resolve events)

Disaster Tracks: Asphyxiation, Heat, Pressure – any reaching max = game over

Win: Survive to minute 60 with no active disasters

Repairs: Roll d10; succeed if roll <= time spent on action + item bonuses