Razzia!
Overview
Razzia! is a card game designed by Reiner Knizia, published by Amigo in 2004. It is a re-themed implementation of Knizia’s classic auction game Ra, set in a mafia underworld where players are mafiosi bidding for stolen booty. Players use numbered cheques to bid on lots of booty cards (cars, jewels, nightclubs, bodyguards, etc.) as they are revealed. When a policeman card appears, it forces an immediate auction. After 3 rounds of play, the player with the highest score wins.
Components
- 120 Booty cards (depicting cars, jewels, nightclubs, bodyguards, drivers, and other items)
- Policeman cards (force auctions)
- Numbered cheques (bidding tokens with values from 2,000 to 16,000)
- Score track or scoring tokens
Setup
- Shuffle all booty cards into a single face-down deck.
- Distribute cheques to each player based on player count:
- Each player receives 3 or 4 cheques with a fair spread of values.
- Determine the starting player.
- Leave an open area for the current auction lot.
Turn Structure
On each turn:
- Draw a Card: The active player draws the top card from the booty deck and adds it face-up to the current lot.
- Check for Policeman: If a Policeman card is drawn, an auction is immediately triggered.
- Call an Auction (optional): Instead of drawing, a player may voluntarily call an auction on the current lot.
- Resolve Auction: All players bid simultaneously using one of their cheques. The highest bidder wins the entire lot.
- Continue: Play passes to the next player.
Actions
- Draw a Card: Add a booty card to the current lot, building up its value.
- Call an Auction: Force an auction on the current lot without drawing a card.
- Bid: Place one cheque face-down; all bids are revealed simultaneously. The highest cheque wins.
- Pass: You may pass on an auction, keeping your cheques for future auctions.
- Collect Lot: The winning bidder takes all booty cards in the current lot and adds them to their collection.
Scoring / Victory Conditions
After 3 rounds, players score points based on their collected booty cards:
| Category |
Scoring |
| Bodyguards |
Player with the most bodyguards scores points |
| Cars + Drivers |
Each car scores 1 point IF you have at least one driver card |
| Nightclubs |
Player with the most diverse collection of nightclubs scores |
| Jewels |
Scored based on quantity collected |
| Other Items |
Various scoring rules based on card type |
- Some cards are discarded after scoring each round; others remain in your collection for subsequent rounds.
- After the third round’s scoring, the player with the highest total score wins.
Special Rules & Edge Cases
- Policeman Cards: When drawn, the current lot must be auctioned immediately. Multiple policemen in succession can end a round quickly.
- Round End: A round ends when all cheques have been spent or enough policemen arrive.
- Cheque Exchange: After winning an auction, the winning cheque goes to the supply and the winner takes the lowest-value available cheque for the next round.
- No Catastrophes: Unlike Ra, Razzia! does not include catastrophe tiles, making it a somewhat lighter game.
- Passing: If you pass on all auctions in a round, you keep your cheques but gain no booty.
Player Reference
Round Flow: Draw cards into lot -> Auction when Policeman appears or voluntarily called -> Highest cheque wins lot -> Repeat until round ends -> Score -> 3 rounds total
Key Scoring:
- Most bodyguards = bonus points
- Cars score only with at least 1 driver
- Nightclub diversity rewards
- Jewels for quantity