Rapier & Dagger

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Rapier & Dagger

Overview

Rapier & Dagger is a pencil-and-paper (or miniatures) fencing duel simulation published by Fantasy Games Unlimited (FGU) in 1978. The game provides individual figure rules for simulating sword fights between two combatants, with detailed mechanics for different schools of fencing and weapon types. It can be played either as a paper-and-pencil game or using 25mm or 54mm miniature figures. The system is generic enough to integrate with any fantasy role-playing system.

Components

Setup

  1. Each player creates a character using the character sheet, selecting a fencing school and weapon combination.
  2. Players determine their combatant’s attributes including skill, endurance, and fighting style.
  3. If using miniatures, place figures on the play surface at starting distance. If using pencil-and-paper, record starting positions.
  4. Prepare the reference sheet for quick lookup of combat results during play.

Turn Structure

Each turn represents a short interval of fencing action and follows this sequence:

  1. Initiative Phase: Both players simultaneously declare their intended action (attack, parry, riposte, retreat, etc.).
  2. Resolution Phase: Actions are resolved using the combat tables, cross-referencing the attacker’s weapon and school against the defender’s chosen action.
  3. Damage Phase: Successful hits are resolved, reducing the opponent’s endurance or causing specific wound effects.
  4. Position Update: Update positions of combatants (advance, retreat, sidestep) based on the actions taken.

Actions

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Action Effect
Attack Strike at opponent; resolved on combat table
Parry Deflect incoming attack
Riposte Counterattack after successful parry
Retreat Move away from opponent
Advance Close distance with opponent
Feint Deceptive action to draw parry