AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
A worker-placement game set during the Viking Age. Players assemble crews, gather provisions, and raid settlements to earn Victory Points. The core mechanic is simple: each turn, place one worker to take an action, then pick up a different worker for a second action. You always start and end your turn with exactly one worker. The game ends when one Fortress remains, all Valkyrie are removed, or all Offerings are made.
| Component | Quantity |
|---|---|
| Game board | 1 |
| Townsfolk cards | 71 |
| Ship cards (4 colors) | 4 |
| Offering tiles | 16 |
| Score markers (4 colors, 3 per color) | 12 |
| Black workers | 7 |
| Grey workers | 11 |
| White workers | 12 |
| Valkyrie tokens | 18 |
| Provisions tokens | 32 |
| Silver tokens | 32 |
| Gold tokens | 18 |
| Iron tokens | 18 |
| Livestock tokens | 26 |
| Coins (1, 3, 6 VP) | 20 |
| Averaging dice | 2 |
| Black bag | 1 |
Every turn follows two steps:
You always begin and end your turn with exactly 1 worker.
Settlements have increasing difficulty: Harbours, Outposts, Monasteries, Fortresses.
To raid: place a worker on the raiding space, meet requirements (crew members, provisions, specific worker colors), then collect the Plunder and Valkyrie shown. Roll dice for bonus VP at Monasteries and Fortresses.
Spend collected Plunder and/or Silver at the Long House to make Offerings for VP.
Hired crew members have special abilities that trigger when hired or provide ongoing effects during raids.
VP are earned from:
The game ends immediately when one of these occurs:
Final scoring. The player with the most VP wins.
| Settlement Type | Difficulty | Requirements |
|---|---|---|
| Harbour | Low | Few crew, basic provisions |
| Outpost | Medium | More crew, provisions, specific worker colors |
| Monastery | High | Strong crew, dice rolled for bonus |
| Fortress | Highest | Maximum crew, provisions, best rewards |
| Core Rule | Detail |
|---|---|
| Place worker | Take action at that space |
| Pick up worker | Take action at that space |
| Always hold 1 worker | Start and end turn with exactly 1 |