AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Race for the Galaxy is a card-driven engine-building game where players build galactic civilizations by playing cards representing worlds and developments. Each round, players simultaneously choose action cards to select which phases occur. Cards serve triple duty: as items to build, as currency to pay costs, and as goods to consume or sell. The player with the most victory points wins.
| Component | Quantity |
|---|---|
| Start world cards (numbered 0-4) | 5 |
| Game cards (worlds and developments) | 109 |
| Player action card sets (7 cards each) | 4 sets |
| Duplicate action cards (for 2-player variant) | 8 |
| Summary sheets | 4 |
| VP chips (1, 5, 10 point denominations) | 28 |
Each round:
Draw cards from the supply, keep some. Bonus: draw more or keep more depending on which Explore card was chosen.
Play a development card from hand into your tableau. Pay its cost by discarding that many cards from hand. Bonus: pay 1 fewer card.
Play a world card from hand into your tableau. Non-military worlds: pay cost by discarding cards. Military worlds: must have sufficient military strength from existing cards (no cards discarded). Bonus: draw a card after settling.
Use consume powers on your tableau cards to discard goods for VP chips or card draws. Two Consume variants: Trade (sell one good for cards first) or 2x VP (double VP chips gained).
Place a card face-down on each production world without a good (as its “good”). Bonus: produce on one windfall world.
Cards in your tableau provide ongoing powers that modify phases – reducing costs, increasing military, allowing extra draws, converting goods more efficiently, etc.
The game ends at the end of the round in which either:
Final score = VP chips earned + VP values printed on tableau cards + bonus VP from certain 6-cost developments.
The player with the highest total wins. Tiebreaker: most goods + cards in hand.
| Phase | Action | Bonus |
|---|---|---|
| I: Explore | Draw cards, keep some | Draw +1/+5 or Keep +1 |
| II: Develop | Build a development (pay cards) | -1 cost |
| III: Settle | Place a world (pay cards or use military) | Draw 1 card |
| IV: Consume | Use goods for VP or cards | Trade first or 2x VP |
| V: Produce | Produce goods on production worlds | 1 windfall production |