Ra

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Ra

Overview

Ra is an auction game spanning three epochs of ancient Egyptian history. Players bid with numbered sun tokens to acquire tiles representing pharaohs, monuments, the Nile, civilizations, gods, and gold. The auction mechanism is distinctive: one sun token per bid, the winner swaps their sun for the one on the board. After each epoch, players score fame points based on their collected tiles. The player with the most fame after three epochs wins.

Components

Component Quantity
Game board (Ra track + auction track) 1
Tiles 180
VP tokens (1, 2, 5, 10 point denominations) 48
Sun tokens (numbered) 16
Ra figure 1
Cloth bag 1

Tile breakdown: 30 Ra, 8 God, 25 Pharaohs + 2 Funerals, 25 Nile + 12 Floods + 2 Droughts, 25 Civilizations (5 types x 5) + 4 Unrest, 5 Gold, 40 Monuments (5 types x 8) + 2 Earthquakes.

Setup

  1. Place board centrally. Put tiles in the bag and shuffle.
  2. Each player takes VP tokens worth 10 points (face down).
  3. Distribute sun token groups based on player count:
    • 2 players: 4 suns each; 3-4 players: 3 suns each; 5 players: 3 suns each
  4. Place sun #1 face-up on the board’s sun space.
  5. Ra track spaces: skip first 4 (2p), 2 (3p), or 1 (4p) spaces.

Turn Structure

On your turn, perform exactly one action:

  1. Draw a tile from the bag, or
  2. Play a God tile, or
  3. Invoke Ra (call an auction)

Actions

Draw and Place a Tile

Draw one tile from the bag. If it is a Ra tile, place it on the Ra track and an auction begins immediately. Otherwise, place it on the next empty auction track space (8 spaces total).

Play God Tile(s)

Spend one or more God tiles from your play area to take one tile per God from the auction track (not God tiles or Ra tiles). Return played Gods to the box. Fill gaps later.

Invoke Ra (Auction)

Place the Ra figure in your area. Bidding goes clockwise from your left, ending with you. Each player may bid one face-up sun or pass. Each bid must exceed the previous. The highest bidder takes all auction track tiles and swaps their bid sun for the board sun (bid sun goes face-up on board; board sun goes face-down in player area). Face-down suns cannot be used until next epoch.

Auction rules:

Disasters

When won at auction, disasters must be fulfilled by discarding 2 tiles of the matching category:

If you have fewer than 2, discard what you have.

Scoring / Victory Conditions

Scoring occurs at the end of each epoch:

Category Scoring Tiles Kept?
Gods +2 per God tile No (removed)
Pharaohs Most: +5; Fewest: -2 (ties: all affected) Yes
Nile + Floods +1 each, but only if at least 1 Flood Niles kept; Floods removed
Civilizations 0 types: -5; 3 diff: +5; 4 diff: +10; 5 diff: +15 No (removed)
Gold +3 per Gold tile No (removed)
Monuments (epoch 3 only) 1-6 diff: +1-6; 7 diff: +10; 8 diff: +15; plus 3 same: +5; 4 same: +10; 5 same: +15 N/A
Suns (epoch 3 only) Highest total: +5; Lowest total: -5 N/A

Epoch End

An epoch ends when: all players have used all suns, OR the Ra track is full (no auction occurs; all tiles returned to box).

Game End

After the third epoch’s scoring, the player with the most total fame wins. Tiebreaker: highest-numbered sun.

Special Rules & Edge Cases

Player Reference

Player Count Suns per Player Ra Track Spaces
2 4 6
3 3 8
4 3 9
5 3 10
Action Description
Draw tile Draw from bag; Ra tile triggers auction
Play God Trade God tile for any auction track tile
Invoke Ra Start an auction; must bid if all others pass