AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Ra is an auction game spanning three epochs of ancient Egyptian history. Players bid with numbered sun tokens to acquire tiles representing pharaohs, monuments, the Nile, civilizations, gods, and gold. The auction mechanism is distinctive: one sun token per bid, the winner swaps their sun for the one on the board. After each epoch, players score fame points based on their collected tiles. The player with the most fame after three epochs wins.
| Component | Quantity |
|---|---|
| Game board (Ra track + auction track) | 1 |
| Tiles | 180 |
| VP tokens (1, 2, 5, 10 point denominations) | 48 |
| Sun tokens (numbered) | 16 |
| Ra figure | 1 |
| Cloth bag | 1 |
Tile breakdown: 30 Ra, 8 God, 25 Pharaohs + 2 Funerals, 25 Nile + 12 Floods + 2 Droughts, 25 Civilizations (5 types x 5) + 4 Unrest, 5 Gold, 40 Monuments (5 types x 8) + 2 Earthquakes.
On your turn, perform exactly one action:
Draw one tile from the bag. If it is a Ra tile, place it on the Ra track and an auction begins immediately. Otherwise, place it on the next empty auction track space (8 spaces total).
Spend one or more God tiles from your play area to take one tile per God from the auction track (not God tiles or Ra tiles). Return played Gods to the box. Fill gaps later.
Place the Ra figure in your area. Bidding goes clockwise from your left, ending with you. Each player may bid one face-up sun or pass. Each bid must exceed the previous. The highest bidder takes all auction track tiles and swaps their bid sun for the board sun (bid sun goes face-up on board; board sun goes face-down in player area). Face-down suns cannot be used until next epoch.
Auction rules:
When won at auction, disasters must be fulfilled by discarding 2 tiles of the matching category:
If you have fewer than 2, discard what you have.
Scoring occurs at the end of each epoch:
| Category | Scoring | Tiles Kept? |
|---|---|---|
| Gods | +2 per God tile | No (removed) |
| Pharaohs | Most: +5; Fewest: -2 (ties: all affected) | Yes |
| Nile + Floods | +1 each, but only if at least 1 Flood | Niles kept; Floods removed |
| Civilizations | 0 types: -5; 3 diff: +5; 4 diff: +10; 5 diff: +15 | No (removed) |
| Gold | +3 per Gold tile | No (removed) |
| Monuments (epoch 3 only) | 1-6 diff: +1-6; 7 diff: +10; 8 diff: +15; plus 3 same: +5; 4 same: +10; 5 same: +15 | N/A |
| Suns (epoch 3 only) | Highest total: +5; Lowest total: -5 | N/A |
An epoch ends when: all players have used all suns, OR the Ra track is full (no auction occurs; all tiles returned to box).
After the third epoch’s scoring, the player with the most total fame wins. Tiebreaker: highest-numbered sun.
| Player Count | Suns per Player | Ra Track Spaces |
|---|---|---|
| 2 | 4 | 6 |
| 3 | 3 | 8 |
| 4 | 3 | 9 |
| 5 | 3 | 10 |
| Action | Description |
|---|---|
| Draw tile | Draw from bag; Ra tile triggers auction |
| Play God | Trade God tile for any auction track tile |
| Invoke Ra | Start an auction; must bid if all others pass |