AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Quest is a social deduction game (a reimplementation of The Resistance: Avalon). Players are secretly assigned to one of two teams: the forces of Good or the forces of Evil. Good players try to succeed on quests, while Evil players try to sabotage them. Through discussion, voting, and deduction, players must figure out who is on which side. Good wins by completing 3 of 5 quests; Evil wins by failing 3 quests or by assassinating the Commander.
Character cards, quest cards, voting tokens (approve/reject), quest success/fail tokens, quest tracking board, loyalty cards.
Each quest round:
The current leader selects the required number of players for the quest. The number varies by quest and player count.
All players vote simultaneously. If the majority rejects, the leader token passes clockwise and a new team is proposed. After 5 consecutive rejections, Evil wins automatically.
Approved team members each secretly submit a success or fail card. Good players must always play success. Evil players may play either.
If Good completes 3 quests, Evil gets one final chance: the Assassin (an Evil role) attempts to identify and assassinate the Commander. If successful, Evil wins despite the 3 quest successes.
Good wins: Complete 3 of 5 quests AND the Commander survives assassination.
Evil wins: Fail 3 of 5 quests, OR 5 consecutive team rejections, OR successfully assassinate the Commander.
| Player Count | Good | Evil | Quest Sizes |
|---|---|---|---|
| 5 | 3 | 2 | 2-3-2-3-3 |
| 6 | 4 | 2 | 2-3-4-3-4 |
| 7 | 4 | 3 | 2-3-3-4-4 |
| 8 | 5 | 3 | 3-4-4-5-5 |
| 9 | 6 | 3 | 3-4-4-5-5 |
| 10 | 6 | 4 | 3-4-4-5-5 |