AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Quebec 1759 is a two-player block wargame simulating the 1759 British campaign to capture Quebec City during the French and Indian War. It was the first block wargame ever published (1972). Wooden blocks stand on edge facing each player, creating fog of war – you can see your own units but not your opponent’s strength. Players simultaneously write orders and resolve battles using step-loss combat.
| Component | Quantity |
|---|---|
| Game board (Quebec area map) | 1 |
| Wooden blocks (British, brown) | Multiple |
| Wooden blocks (French, blue) | Multiple |
| Labels (unit stickers) | Multiple |
Place blocks according to the historical scenario setup. British forces begin at staging areas; French forces defend Quebec City and surrounding positions.
Units move along roads and waterways. Movement is simultaneous and written secretly, creating uncertainty about opponent intentions.
When forces meet, combat occurs. Block strengths (hidden until combat) determine firepower. Losses reduce block steps (rotate block to show reduced strength). Units can retreat after combat rounds.
Forces must maintain supply lines. Cut-off units suffer attrition.
The British win by capturing Quebec City. The French win by preventing British capture through the campaign season. The game covers the historical timeline leading to the Battle of the Plains of Abraham.
| Side | Objective |
|---|---|
| British | Capture Quebec City |
| French | Defend Quebec through the campaign |
| Key Mechanic | Simultaneous secret orders + fog of war (hidden blocks) |