AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Quarriors! is a dice-building game (like deck-building, but with dice). Players draw dice from bags, roll them for resources (Quiddity) and creatures, summon creatures to attack opponents, and capture new dice from the shared market (“the Wilds”). Creatures that survive a full round score Glory points. The first player to reach the Glory target wins.
| Component | Quantity |
|---|---|
| Quarry dice (various types) | 130 |
| Power cards | 53 |
| Player bags | 4 |
| Glory markers | 4 |
| Glory track | 1 |
Any creatures in your Ready Area that survived from your previous turn score their Glory value. Move scored creature dice to your Used Pile. If you reach the Glory target, you win immediately.
Draw 6 dice from your bag and roll them. This is your Active Pool. If your bag has fewer than 6 dice, draw what remains, move your Used Pile into your bag, then draw and roll the rest.
Dice showing a creature or spell icon can be moved to your Ready Area. Spells may have immediate effects. Creatures enter play with their rolled attack and defense values.
Total the attack values of all your summoned creatures. Each opponent totals their creatures’ defense. Apply your attack to each opponent’s creatures independently. If damage meets or exceeds a creature’s defense, it is destroyed (sent to opponent’s Used Pile). Excess damage carries over within each opponent’s creatures.
Spend Quiddity (from rolled dice showing Quiddity symbols) to buy one die from the Wilds. The die’s cost is shown on its Power Card. The captured die goes to your Used Pile. You may capture at most 1 die per turn.
Move all remaining dice from your Active Pool to your Used Pile.
| Player Count | Glory to Win |
|---|---|
| 2 | 20 |
| 3 | 15 |
| 4 | 12 |
Score Glory when your creatures survive a full round (from your turn to the start of your next turn). First to reach the target wins immediately.
| Die Symbol | Effect |
|---|---|
| Quiddity | Spend for currency to capture dice |
| Creature/Spell Icon | Move to Ready Area as creature/spell |
| Draw and Roll | Draw dice from bag and roll (immediate) |
| Re-roll | Re-roll this die (immediate, repeatable) |
| Burst | Triggers special effect on Power Card |
| Phase | Action |
|---|---|
| 1. Score | Glory for surviving creatures |
| 2. Draw & Roll | Draw 6 dice from bag |
| 3. Summon | Ready creatures and spells |
| 4. Attack | Total attack vs. each opponent |
| 5. Capture | Buy 1 die from Wilds |
| 6. Cleanup | All dice to Used Pile |