The Quacks of Quedlinburg: The Alchemists

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The Quacks of Quedlinburg: The Alchemists

Overview

The second expansion for The Quacks of Quedlinburg. Adds essence-brewing mechanics where players produce essences during the game and spend them for powerful one-time effects. Also introduces new ingredient book sets and new Fortune Teller cards. Requires the base game; compatible with The Herb Witches expansion.

New Components

Component Quantity
Alchemist flask boards 4 (1 per player)
Essence cubes (4 colors) several per color
Essence recipe tiles multiple
Ingredient books — Set 6 (green, blue, red, yellow, purple, black) 6
New Fortune Teller cards several
Almanac supplement 1

Setup Changes

  1. Alchemist flask board: Each player places an alchemist flask board next to their pot. This board tracks which essences you’ve brewed and which you have available to spend.
  2. Essence cubes: Place all essence cubes in a general supply, sorted by color.
  3. Essence recipe tiles: Lay out the essence recipe tiles near the scoring track. These show which chip combinations produce which essences.
  4. Ingredient books: You may use Set 6 books instead of earlier sets. Follow standard setup rules.
  5. Fortune Teller cards: Shuffle the new cards into the existing deck.

Rule Changes

Essences

Essences are a new resource earned during the Evaluation Phase and spent for powerful one-time bonuses.

Brewing essences (Evaluation Phase, after step B):

Spending essences:

New Ingredient Book Set (Set 6)

Set 6 ingredient books introduce chip effects that interact with the essence system:

Special Rules & Edge Cases

Player Reference

Essences: Brewed during Evaluation Phase from chip combinations in your pot

Brewing timing: After step B (chip actions), before step C (rubies)

Spending: Per essence type’s rules — some during Potions Phase, some during Evaluation

Compatibility: Works with base game alone or with The Herb Witches expansion

New books: Set 6 — chip effects interact with essence system