Quacks & Co.: Quedlinburg Dash

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Quacks & Co.: Quedlinburg Dash

Overview

A family-friendly bag-building racing game for 2-4 players, set in the world of The Quacks of Quedlinburg. Players draw food chips from bags to feed their animals and race toward the Quedlinburg marketplace. Drawing dream weed puts your animal to sleep, but collecting three dream weeds lets you buy better chips. The first animal to reach the marketplace wins the golden cauldron.

Components

Component Quantity
Game board (double-sided: short path / long path) 1
Playing figurines (donkey, sheep, pig, cow) 4
Food chips 162
Dream weed chips 18
Animal cards 4
Four-leaf clovers 26
Golden cauldron 1
Rubies 40
Dice 2
Food bags 4
Action cards (double-sided: caterpillar/butterfly) 6
Info sheet 1

Setup

  1. Place the game board in the center (short path / red roof side for beginners).
  2. Each player chooses an animal, takes matching animal card, bag, and places figurine on the start house.
  3. Lay out the caterpillar-side action cards (red, yellow, green, blue) for the beginner game.
  4. Place white die on yellow action card.
  5. Sort food chips by value into box compartments.
  6. Each player places their starting chips in their bag (as shown on the back of their animal card): 4 dream weed chips, 1 yellow “1” chip, 2 red “2” chips, 1 red “2” chip (varies slightly per animal).
  7. Shake bags well. Place rubies in reserve. Place golden cauldron on marketplace.

Turn Structure

On your turn:

  1. Draw 1 chip from your bag (without looking).
  2. Resolve the chip.
  3. Next player’s turn.

Actions

Drawing a Dream Weed Chip

Drawing a Food Chip

  1. Place the chip on your animal card. Move your animal forward the number of spaces shown on the chip.
  2. Perform the action on the matching color’s action card.
    • Red action: Take a ruby from the reserve and place it on your animal card’s backpack.
    • Yellow action: Roll the white die and gain the shown reward (e.g., take a specific chip from reserve into your bag).
    • Green action: Effect varies by the green action card in play.
    • Blue action: Effect varies by the blue action card in play.

Drawing a White Sugar Beet Chip

Move forward 8 spaces (favorite food). No action card is performed.

Buying New Chips (after 3rd dream weed)

Spend rubies collected on your animal card:

Rules:

After buying, return all chips from your animal card (food chips + dream weeds + new purchases) to your bag. Shake well.

Scoring / Victory Conditions

The first player to reach the marketplace in Quedlinburg wins and claims the golden cauldron. You do not need to land on it exactly – overshooting is fine.

Special Rules & Edge Cases

Player Reference

Chip Cost Ruby Price
“1” chip 1 ruby
“2” chip 2 rubies
“4” chip 3 rubies
“8” chip 5 rubies
White sugar beet Moves 8 spaces, no action
Chip Drawn Effect
Dream weed No movement; fill dream bubble; 3rd triggers buying
Colored food chip Move + perform matching action card
White sugar beet Move 8 spaces, no action