AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Set during China’s Era of Warring States, Qin is a tile-laying territory game for 2-4 players. Players place domino-like tiles onto the board to found provinces, expand them, connect villages, and conquer rival territories. Each province you control is marked with your pagoda. The first player to place all of their pagodas wins.
| Component | Quantity |
|---|---|
| Double-sided game board (“Bird” / “Lion”) | 1 |
| Tiles (each showing 2 province spaces) | 72 |
| Pagodas (4 colors, 24 each) | 96 |
Tile types (12 of each combination):
A province is a contiguous area of 2 or more same-colored province spaces. When you create a new province, place one of your pagodas on it.
When at least one space of your placed tile is adjacent to an existing province of the same color, that province grows. No additional pagoda is placed for expansion.
When a province reaches 5 or more province spaces, it becomes a major province. Mark it by stacking a second pagoda on the existing one (double pagoda). Major provinces can grow further but hold at most one double pagoda.
If a province or major province shares at least one edge with an unoccupied village, the province’s owner seizes the village by placing a pagoda on it. One pagoda maximum per village.
If, in the provinces adjoining a village, any player has more pagodas than the current village owner, that player takes the village. The previous owner reclaims their pagoda; the new owner places one. Double pagodas count as 2 when determining majority. The pagoda on the village itself does not count. If two or more players are tied, the village is not seized/conquered.
Joining separate provinces of the same color creates a single major province. The player with the most province spaces in the original provinces (not counting the connecting tile) seizes control. All displaced pagodas return to their owners.
Restrictions:
The game ends immediately when a player places their last pagoda on the board. That player wins.
Alternative ending: If all players run out of tiles or no legal placement remains, the player with the most pagodas on the board wins. Ties result in shared victory.
Series variant: Play multiple games (e.g., one per board side). Track remaining pagodas after each game. The player with the lowest total remaining pagodas across all games wins the series.
| Event | Pagoda Action |
|---|---|
| Found province (2+ same-color spaces) | Place 1 pagoda |
| Major province (5+ spaces) | Stack 2nd pagoda (double) |
| Connect village | Place 1 pagoda on village |
| Conquer village | Replace opponent’s pagoda with yours |
| Absorb province | Majority owner takes control; others reclaim pagodas |
| Player Count | Pagodas per Player |
|---|---|
| 2 | 24 |
| 3 | 19 |
| 4 | 15 |