AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
QE (Quantitative Easing) is a sealed-bid auction game set during the 2008 economic crisis. Players represent national central banks bidding to bail out companies that are “too big to fail.” Each turn, one player acts as Auctioneer and all players bid on a company tile. The highest bidder wins the company, but at the end of the game, the player who spent the most total money is eliminated. Among surviving players, the one with the most victory points wins. Players can bid any amount they want — there is no hand of money or spending limit — but overspending leads to elimination via hyperinflation.
Each player represents one nation. The UK nation is only used in a 5-player game.
There are 5 industries: Agriculture, Housing, Government, Finance, Manufacturing. The Government industry token is only used in a 5-player game.
Assign nations: Give each player a Bid Tile and a Player Score Board of one nation, along with a Dry Erase Marker. Flip the Player Score Board to the correct side based on the number of players. (The UK is only used in a 5-player game.)
Deal Industry Tokens: Shuffle the Industry Tokens and deal one to each player. Players look at their Industry Token but keep it hidden from other players. (The Government token is only used in a 5-player game.)
Shuffle the remaining Company Tiles face down into one stack.
There are 16 turns in a 3- or 4-player game and 15 turns in a 5-player game. Each turn, one Company Tile is auctioned. Each turn has 5 phases:
The Auctioneer:
All other players:
The Auctioneer:
If the Auctioneer made the highest bid, they must record the winning amount openly for all to see (not secretly).
Note: Players may always check the amounts on the back of their own previously-won Company Tiles.
(Skip this phase in a 3-player game.)
The Auctioneer reveals any zero bids. Players who bid zero:
A “round” consists of all players being the Auctioneer one time. A new round begins each time the player with the First Auctioneer Token holds an auction.
The Auctioneer:
There is only one core action in QE: bidding. On each turn, every player writes a bid on their Bid Tile.
When all Company Tiles have been awarded, the game ends. Calculate VP in the following order:
Players add up the values on the back of their Company Tiles to calculate their total spent. The player who spent the most is eliminated (ties eliminate all tied players).
The player who spent the least scores bonus VP based on player count. In case of a tie for least spent, all tied players score full points:
| Player Count | Bonus VP for Least Spent |
|---|---|
| 3-4 players | 7 VP |
| 5 players | 6 VP |
Add together all VP shown on the faces of your Company Tiles.
2 VP for each zero bid scored during the game (max 1 per round).
For each of your Company Tiles that matches your nation, you score:
| Player Count | 1 Match | 2 Matches | 3 Matches | 4 Matches |
|---|---|---|---|---|
| 3-4 players | 1 VP | 3 VP | 6 VP | 10 VP |
| 5 players | 3 VP | 6 VP | 10 VP | — |
For each industry, score based on the number of Companies you own in that industry:
| Player Count | 1 Company | 2 Companies | 3 Companies | 4 Companies |
|---|---|---|---|---|
| 3-4 players | — | 3 VP | 6 VP | 10 VP |
| 5 players | — | 6 VP | 10 VP | 16 VP |
Note: Your Company Tiles and your face-down Industry Token are both included when scoring this category. You may score in multiple industry types.
For each set of Companies containing only unique industries, you score:
| Player Count | 3 Different | 4 Different | 5 Different |
|---|---|---|---|
| 3-4 players | 4 VP | 8 VP | — |
| 5 players | 8 VP | 12 VP | 17 VP |
Note: Your Company Tiles and your face-down Industry Token are both included when scoring this category. You may score multiple times using multiple sets.
Add all victory points earned from categories 2-6.
Add the least-spent bonus VP (if applicable, from step 1) to the subtotal.
The player with the most points wins (among players not eliminated). In case of a tie, the tied player who spent the least total money wins.
If there is a tie for the highest bid, all players tied for the highest bid rebid. Rebids follow the normal rules and do not have to be higher than the first bid. All bids are then re-evaluated. If there is a tie 3 times in a row, the highest bid that is not tied wins.
In order for all players to get equal turns as the Auctioneer, there is no Auctioneer on the last turn of a 3-player game. All three players make a secret bid. The highest bid wins as normal. In case of a tie, no one gets the Company.
In a 5-player game, players don’t get as many chances to be the Auctioneer and see the winning bid. So, each player may, once per game, request to see the winning bid of an auction. Then they cross off their “See the winning bid” spot on their Player Score Board.
Phase 4 (Reveal zero bids and record VP) is skipped in a 3-player game. Zero bids do not score VP in 3-player games.
When the Auctioneer wins the auction, their winning bid amount is recorded openly (not secretly). This is the penalty for the Auctioneer winning — all players get to see how much they spent.
Your hidden Industry Token counts as a company of that industry for both Monopolization and Diversification scoring. It does not count for Nationalization or Companies (face value VP).
If multiple players are tied for the most money spent, all tied players are eliminated.
If multiple players are tied for the least money spent, all tied players receive the full VP bonus (7 VP in 3-4 players, 6 VP in 5 players).
| Category | Scoring | |—|—| | Elimination | Highest spender is eliminated | | Least Spent Bonus | 7 VP | | Companies | Face value VP on tiles | | Zero Bids | 2 VP per round (max 1/round) | | Nationalization | 1 / 3 / 6 / 10 VP for 1 / 2 / 3 / 4 matching nation | | Monopolization | 3 / 6 / 10 VP for 2 / 3 / 4 in same industry | | Diversification | 4 / 8 VP for 3 / 4 different industries |
| Category | Scoring | |—|—| | Elimination | Highest spender is eliminated | | Least Spent Bonus | 6 VP | | Companies | Face value VP on tiles | | Zero Bids | 2 VP per round (max 1/round) | | Nationalization | 3 / 6 / 10 VP for 1 / 2 / 3 matching nation | | Monopolization | 6 / 10 / 16 VP for 2 / 3 / 4 in same industry | | Diversification | 8 / 12 / 17 VP for 3 / 4 / 5 different industries |