Pyramid of Pengqueen

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Pyramid of Pengqueen

Overview

An asymmetric hidden-movement game for 2-5 players (ages 8+). One player controls the Mummy hunting treasure hunters through a pyramid, while the other players control treasure hunters collecting magical treasures. The board is magnetic and stands vertically – the Mummy cannot see the treasure hunters’ positions. Treasure hunters win by collecting all 5 of their treasures; the Mummy wins by collecting enough life tokens.

Components

Component Quantity
Magnetic board (double-sided, same map) 1
Magnetic mummy figure (2 parts) 1
Magnetic treasure hunter pieces (red, green, blue, yellow) 4
Life tokens (with torch symbols, 3 per color) 12
Treasure hunter dice (white) 5
Mummy die (black) 1
Treasure cards (5 colors: yellow, green, grey x5 each; red, purple x4 each) 23
Game inserts (1 mummy side, 1 treasure hunter side) 2

Setup

  1. Place the magnetic board in the box insert.
  2. Choose one player as the Mummy. Position the box so the Mummy sits on the Mummy side (marked by icon); treasure hunters sit on the opposite side.
  3. The Mummy player may never look at the treasure hunter side during the game.
  4. Place game inserts on each side of the board.
  5. Place both parts of the mummy figure on the sarcophagus space (larger piece on Mummy side, magnetic disc on treasure hunter side).
  6. Each treasure hunter chooses a color, takes 3 life tokens, and places their magnetic piece on the treasure hunter starting space.
  7. Separate treasure cards into 5 piles by back color, shuffle each pile, deal 1 card from each pile to each treasure hunter (5 cards per hunter, kept hidden).
  8. Place mummy die near Mummy player; treasure hunter dice near hunters.

Turn Structure

Play proceeds clockwise, starting with the treasure hunter to the left of the Mummy player.

Treasure Hunter Turn:

  1. Reset the dice (optional)
  2. Roll the dice (mandatory)
  3. Move (mandatory)
  4. Play a treasure card (optional)

Mummy Turn (normal): Taken after each treasure hunter completes their turn.

Mummy Turn (interrupting): Taken when a treasure hunter chooses to reset the dice.

Actions

Treasure Hunter Actions

1. Reset Dice (optional): If any dice show mummy symbols from previous turns, the active player may reset all dice. This immediately triggers a Mummy interrupting turn. After the Mummy moves, the treasure hunter continues with all 5 dice available.

2. Roll Dice (mandatory): Roll all available dice (those not showing mummies). After each roll, set aside any dice showing mummies. If satisfied, proceed to Move. Otherwise, re-roll all remaining non-mummy dice. Repeat as desired.

3. Move (mandatory): Choose one rolled die result and announce it to the Mummy:

4. Play Treasure Card (optional): If you end on a treasure symbol matching one of your cards, reveal and play the card face up. If it is your last card, you win immediately.

Mummy Actions

Normal Turn: Roll the mummy die. Add the result to the number of treasure hunter dice currently showing mummies. Move up to that total number of spaces (horizontal/vertical only). Cannot move through walls, into the starting space, or back into the sarcophagus. If the Mummy enters a treasure hunter’s space, that hunter is caught.

Interrupting Turn: Move a number of spaces equal to the number of dice showing mummy symbols (do NOT roll the mummy die). Same movement rules apply.

Catching a Treasure Hunter

When the Mummy enters a space occupied by a treasure hunter:

Scoring / Victory Conditions

Treasure hunter wins: Play all 5 treasure cards (find all treasures).

Mummy wins: Collect the required number of life tokens:

Special Rules & Edge Cases

Two-Player Rules

Player Reference

Role Win Condition
Treasure Hunter Play all 5 treasure cards
Mummy (2 hunters) Collect 4 life tokens
Mummy (3 hunters) Collect 6 life tokens
Mummy (4 hunters) Collect 7 life tokens
Die Face Effect
1, 2, 3, 4 Move exactly that many spaces
Arrow Move in a straight line until hitting an obstacle
Mummy Die is set aside; adds to Mummy’s movement