AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Puzzle Strike is a deck-building game using chips instead of cards, inspired by puzzle fighting video games. Players draw chips from bags, play actions, buy new chips, and “crash” gem chips into opponents’ gem piles. If your gem pile reaches 10 gems at the end of your turn, you lose. Each player has a unique character with 3 exclusive chips, creating asymmetric gameplay.
| Component | Quantity |
|---|---|
| Puzzle chips (various types) | Multiple sets |
| Character chips (3 per character) | 10 characters |
| Gem chips (1-gem values) | Many |
| Bank chips (purchasable) | Multiple types |
| Player bags | 4 |
| Gem pile area markers | 4 |
| Rules booklet | 1 |
Combine gems in your gem pile into larger values, then send them to opponents. Crashing is the core offensive mechanic.
Each character has 3 unique chips with special abilities – some offensive, some defensive, some combo-enabling.
Buy chips from the bank using money generated by played chips. Better chips improve your engine for future turns.
When gems are sent to you, you may countercrash by combining and sending them back, if you have the right chips.
Losing condition: If your gem pile contains 10 or more gems at the end of your turn, you are eliminated.
In a multiplayer game, last player standing wins. In a 2-player game, the player who doesn’t bust wins.
| Phase | Action |
|---|---|
| Ante | +1 gem to your pile |
| Action | Play chips (1 free action) |
| Buy | Purchase chips (1 free buy) |
| Cleanup | Discard, draw new hand |
| Lose | 10+ gems in pile at end of turn |