Pueblo

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Pueblo

Overview

Pueblo is a 3D building game for 2-4 players. Players stack colored building blocks on a grid board while a Chieftain figure patrols the perimeter. When the Chieftain can see a player’s colored blocks, that player scores penalty points. The goal is to hide your blocks as effectively as possible to have the lowest score.

Components

Component Quantity
Game board (grid) 1
Colored building blocks (per player) Sets of 3D pieces
Neutral building blocks Multiple
Chieftain figure 1
Score track 1

Setup

  1. Place the board centrally.
  2. Each player takes building blocks of their color.
  3. Place the Chieftain on the starting position.
  4. Determine first player.

Turn Structure

On your turn:

  1. Place one building block on the board.
  2. Move the Chieftain a set number of spaces around the perimeter.
  3. Score penalty points based on visible blocks.

Actions

Place a Block

Place one of your 3D building blocks on the board. Blocks can be placed at ground level or stacked on top of existing blocks. Strategic placement hides your colored surfaces from the Chieftain’s view.

Move the Chieftain

After placing your block, move the Chieftain 1-2 spaces along the board’s perimeter. The Chieftain examines the pueblo from the side and from above.

Scoring Penalties

Any of your colored blocks visible to the Chieftain from their current position scores penalty points. Blocks visible from the side score 1 point each; blocks visible from above score 2 points each. Neutral-colored blocks never score penalties.

Scoring / Victory Conditions

The game is a low-score game. After all blocks are placed, the player with the fewest penalty points wins.

Special Rules & Edge Cases

Player Reference

Visibility Penalty
Side view 1 point per visible block
Top view 2 points per visible block
Win condition Lowest total penalty points