Proteus

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Proteus is a two-player abstract strategy game played on a standard chessboard using six-sided dice as pieces. Each face of a die shows a different chess piece, and the piece shown on top determines how that die moves. After moving one die, a player must rotate a different die one step up or down, transforming it into a stronger or weaker piece. More powerful pieces are worth more points when captured.

Components

Setup

  1. Decide who plays white and who plays black.
  2. Each die starts as a pawn (pawn face up).
  3. Each player places their 8 dice on the 8 black squares closest to them.

Turn Structure

White moves first. Turns alternate. On each turn, a player must:

  1. Move one die (according to the piece shown on its top face).
  2. Rotate a different die one step up or down in the piece hierarchy.

A player who cannot move any of their dice loses the game, regardless of points.

Actions

Moving a Die

Each die moves according to its current identity (the face shown on top):

Piece Movement Point Value
Pyramid Cannot move or be captured -
Pawn 1 space forward; captures diagonally forward. Can move 2 spaces forward from starting squares 2
Bishop Any distance diagonally 3
Knight L-shape (2+1), jumps over pieces 4
Rook Any distance horizontally or vertically 5
Queen Any distance in any direction (horizontal, vertical, or diagonal) 6

Rotating a Die

After moving, you must rotate a different die one step up or down:

Capturing

A piece is captured when an opposing piece moves to its square.

Queen Backstabbing: The Queen can also be captured by moving a piece to the square directly behind her (between the Queen and her own first rank). A Queen on her own first rank cannot be backstabbed. Backstabbing only occurs when an opposing piece actively moves to the back square, not when pieces happen to already occupy that position.

Trade-Off

Instead of moving, a player may perform a double rotation – rotate one piece two steps up or two steps down. The target piece must be able to complete the full 2-step rotation (e.g., a Rook cannot be double-rotated up because it is only one step from Queen).

Scoring / Victory Conditions

The game ends when one player has only one die remaining. Both players sum the point values of captured pieces.

Piece Points
Pawn 2
Bishop 3
Knight 4
Rook 5
Queen 6
Pyramid Cannot be captured

The player with the most points wins. If a player cannot move any die, they lose immediately regardless of points.

Special Rules & Edge Cases

Variants

Player Reference

Rotation Sequence (low to high) Points
Pyramid 0 (uncapturable)
Pawn 2
Bishop 3
Knight 4
Rook 5
Queen 6

Turn: Move 1 die + Rotate 1 different die (or Trade-Off: double-rotate instead of moving).