AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Proteus is a two-player abstract strategy game played on a standard chessboard using six-sided dice as pieces. Each face of a die shows a different chess piece, and the piece shown on top determines how that die moves. After moving one die, a player must rotate a different die one step up or down, transforming it into a stronger or weaker piece. More powerful pieces are worth more points when captured.
White moves first. Turns alternate. On each turn, a player must:
A player who cannot move any of their dice loses the game, regardless of points.
Each die moves according to its current identity (the face shown on top):
| Piece | Movement | Point Value |
|---|---|---|
| Pyramid | Cannot move or be captured | - |
| Pawn | 1 space forward; captures diagonally forward. Can move 2 spaces forward from starting squares | 2 |
| Bishop | Any distance diagonally | 3 |
| Knight | L-shape (2+1), jumps over pieces | 4 |
| Rook | Any distance horizontally or vertically | 5 |
| Queen | Any distance in any direction (horizontal, vertical, or diagonal) | 6 |
After moving, you must rotate a different die one step up or down:
A piece is captured when an opposing piece moves to its square.
Queen Backstabbing: The Queen can also be captured by moving a piece to the square directly behind her (between the Queen and her own first rank). A Queen on her own first rank cannot be backstabbed. Backstabbing only occurs when an opposing piece actively moves to the back square, not when pieces happen to already occupy that position.
Instead of moving, a player may perform a double rotation – rotate one piece two steps up or two steps down. The target piece must be able to complete the full 2-step rotation (e.g., a Rook cannot be double-rotated up because it is only one step from Queen).
The game ends when one player has only one die remaining. Both players sum the point values of captured pieces.
| Piece | Points |
|---|---|
| Pawn | 2 |
| Bishop | 3 |
| Knight | 4 |
| Rook | 5 |
| Queen | 6 |
| Pyramid | Cannot be captured |
The player with the most points wins. If a player cannot move any die, they lose immediately regardless of points.
| Rotation Sequence (low to high) | Points |
|---|---|
| Pyramid | 0 (uncapturable) |
| Pawn | 2 |
| Bishop | 3 |
| Knight | 4 |
| Rook | 5 |
| Queen | 6 |
Turn: Move 1 die + Rotate 1 different die (or Trade-Off: double-rotate instead of moving).