AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Prime Climb is a mathematical board game where players race to get both their pawns from Start (0) to the center circle (101) by adding, subtracting, multiplying, or dividing with dice rolls. The board’s color coding teaches number relationships: each number’s colors show its prime factorization. Landing on prime numbers earns Prime Cards.
A turn consists of four phases:
Roll both dice. The two numbers are used one at a time (not combined). If you roll doubles, you may use that number four times instead of twice. The “0” on the die stands for “10.” You must use all your rolls.
Apply each die number to one of your pawns using any arithmetic operation:
Each die is applied one at a time (you cannot multiply your two dice together). You may apply both dice to the same pawn or one to each. Keeper cards may be played before, between, or after dice rolls. Pawns may never move to negative numbers, non-whole numbers, or numbers greater than 101.
If either of your pawns ends on the same space as another pawn (including your own), send the other pawn back to Start. Bumping is mandatory. You only bump when ending your move on an occupied space, not when passing through.
After moving and bumping, draw 1 Prime Card if:
The first player to land both pawns on 101 exactly wins. You may never move a pawn past 101.
| Phase | Action |
|---|---|
| 1. Roll | Roll 2 ten-sided dice (0 = 10); doubles = 4 uses |
| 2. Move | Add, subtract, multiply, or divide pawn position by each die value |
| 3. Bump | Send any pawn on your space back to Start (mandatory) |
| 4. Draw | Draw 1 Prime Card if a pawn newly occupies a prime > 10 |
Win: Both pawns on 101 exactly.