AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Powerboats is a racing game where players navigate speedboats across a modular lake, rounding buoys to complete courses. Speed is controlled by adding, removing, and re-rolling 1-2-3 dice. Players must manage momentum to avoid crashing into land or buoys. The game consists of 3 races with escalating point values.
For race 1, use the four A-spots. Race 2 uses B-spots, race 3 uses C-spots. Randomly place buoys 0, 1, 2, and 3 on the four spots. Place the start/finish tile at the side with the start (0) buoy. Arrange buoy arrows so boats don’t need to travel in complete circles. Set start and finish buoy directions for easiest routing.
The right-hand neighbor of the start player places their boat on or behind the start tile first, then counter-clockwise. Two boats cannot share one space. Point your boat’s front toward a side of its space, not a corner.
Each turn consists of three steps:
Your dice on your color area show your speed (starts at zero). On each turn:
Before moving, you may turn your boat 60 degrees left or right. You must choose a direction where you can move the full total of your dice in a straight line through water. If you would crash in all 3 directions, turn toward the longest straight path through water before crashing. Ties in path length: your choice.
Move your boat in a straight line through water spaces equal to the total on all your dice. Your boat ends on the last water space it reaches.
| Race | Points (by finish position) |
|---|---|
| Race A (1st) | Players - 1, Players - 2, …, 0 |
| Race B (2nd) | Double the Race A values |
| Race C (3rd) | Triple the Race A values |
Example with 5 players: Race A: 4, 3, 2, 1, 0. Race B: 8, 6, 4, 2, 0. Race C: 12, 9, 6, 3, 0.
The player with the highest total across all 3 races wins. Tiebreaker: finishing position in the last race.
Additionally count how many turns each player finishes before the last finishing player. Add this difference to scores. Finished players get 5 bonus points per sunken opponent.
You can pass through spaces with other boats. If you would end on an occupied space, stop on the last free space before it.
To finish, reach or pass the finish tile. A crash after finishing still damages your boat.
For each new race, the left neighbor of the previous start player becomes the new start player.
| Turn Step | Action |
|---|---|
| 1. Dice | Add/remove 1 die, choose which to re-roll |
| 2. Turn | Rotate boat 0 or 60 degrees |
| 3. Move | Move straight for the dice total |
| Event | Effect |
|---|---|
| Crash | Lose all dice, receive damage = unused movement |
| 4+ damage | Boat sinks (out of current race) |
| Between races | Repair but keep 1 damage counter |