Polarity

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Polarity is a two-player dexterity game played with magnetic discs on a canvas play mat. Players attempt to place all their discs onto the mat by balancing them on magnetic cushions created by other discs. Discs that “float” on magnetic fields are called Leaners. Players score points by capturing opponents’ discs into Towers through Faults (chain reactions). The player who plays all their discs or accumulates the most Tower points wins.

Components

Setup

  1. Lay the canvas play mat on a sturdy, level, non-metallic surface.
  2. Set aside the red disc. Divide the 52 black/white discs into two equal stacks of 26.
  3. Flip the red disc like a coin; the other player calls “bar” or “dot.” The winner chooses White (plays first) or Black (plays second).
  4. Place the red disc on the center dot with the result of the flip showing.
  5. White places 5 Foundation Discs (white side up) anywhere inside the circle, not touching any other disc or the red disc.
  6. Black then places 5 Foundation Discs (black side up) following the same rules.

Turn Structure

Starting with White, players alternate turns. On each turn, a player takes one disc from their unplayed stack (the Action Disc) and places it on the play mat, their color facing up.

Placing a Leaner

Faults

If placing the Action Disc causes any reaction among other discs, a Fault occurs and your turn ends immediately. Reactions include:

Actions

Conversions

You can deliberately create a Fault by using the Action Disc to push one of your own Leaners flat, converting it into a Foundation Disc. Approach the Leaner from above; once it falls flat, quickly remove your hand. Your turn ends (it is a Fault), but you gain a new Foundation Disc to play future Leaners off of.

Capturing (at the start of your turn)

If any discs are connected together from a previous Fault, you must attempt to capture them before your normal turn:

Towers

Towers are stacks of two or more discs, formed through captured Faults. You can play Leaners off of Towers just like Foundation Discs.

Scoring / Victory Conditions

The game ends when one player runs out of discs in their stack.

Scoring:

Instant loss conditions:

Special Rules & Edge Cases

Player Reference

Term Definition
Foundation Disc Flat disc on the mat; 5 placed during setup, more created via conversion
Leaner Disc floating on magnetic cushion of a Foundation Disc or Tower
Action Disc The disc you play from your stack each turn
Tower Stack of 2+ captured discs; scores points
Fault Any unintended reaction among discs; ends your turn
Conversion Deliberately pushing your own Leaner flat to create a Foundation Disc

Score = Tower discs - Remaining stack discs