Overview
Piranha Pedro is a programmed-movement game where players simultaneously play cards to move Pedro across a board surrounded by piranhas. Players try to avoid being the one who causes Pedro to step on a piranha, fall off the board, or land on a water field without stones. The last player to avoid receiving their 2nd piranha wins (or 3rd piranha in 2-player games).
Components
- 1 game board
- 1 Pedro figure
- 7 piranhas
- 72 move cards (12 per player: 4 directions x 3 distances)
- 4 landscape cards
- 1 sombrero card
- More than 100 carrera stones
Setup
- Put all seven piranhas on the marked fields.
- Put Pedro on the palmtree field.
- Put a landscape card on each side of the game board.
- One player takes the sombrero card.
- Each player takes a set of move cards (each set contains 12 cards with the same backside color) in hand.
- Each player gets a private stock of 4 stones.
Turn Structure
Move Round
- Each player chooses one of their hand cards and puts it face-down in front of them.
- The player with the sombrero card shows their card first and moves Pedro the number of fields shown on the move card (1, 2, or 3 arrows) in the indicated direction.
- Note: Before Pedro can step on a water field, the player must place one of their stones on it.
- After moving Pedro, the player shows the card they played (placed face-down half under the game board).
- The sombrero card is passed to the left neighbor and a new move round begins.
Pedro Falls Into the Water
The move round ends immediately when:
- A player needs to place a stone on a water field but has none left in their stock
- A player has to move Pedro over the edge of the game board
- Pedro lands on or crosses a field with a piranha
The player must take one of the piranhas from the board as punishment (they may choose which one) and place it in front of them.
Evaluation
All players now show face-down cards from that round (including ones not yet shown). Points for cards still in hand:
| Cards in hand |
Stones received |
| Every single move card with 1 arrow |
1 stone each |
| Every move card with 2 arrows |
No stones |
| Every move card with 3 arrows |
No stones |
Players with only move cards with 2 and 3 arrows receive no stones.
After evaluation, each player takes all 12 move cards back. The sombrero card passes to the left neighbor. Pedro starts on the last safe entered field before falling into water. A new move round begins.
Actions
On each turn, players simultaneously select and play one movement card from their hand of 12. Cards specify:
- Direction: Up, down, left, or right
- Distance: 1, 2, or 3 spaces
Players place stones from their personal supply to allow Pedro to cross water fields.
Scoring / Victory Conditions
As soon as a player receives their 2nd piranha, they have lost the game and all other players win. In a 2-player game, the game ends when a player receives their 3rd piranha.
Special Rules & Edge Cases
- The sombrero player reveals and executes their card first, then the next player clockwise, and so on.
- All played move cards are shown face-down under the game board after use.
- When a player has no stones left and needs one, or Pedro goes off the board or hits a piranha, the round ends immediately with that player taking a piranha.
- During evaluation, only single-arrow cards remaining in hand earn replacement stones.
- After each round, all 12 cards return to hand.
- Rare situations: If all move cards have been played, all players take a hand of 12 cards and continue. If there are not enough stones, none of the players get new stones when an evaluation occurs.
Player Reference
| Card Type |
Movement |
Stones from evaluation |
| 1 arrow |
1 space |
1 stone per card in hand |
| 2 arrows |
2 spaces |
0 stones |
| 3 arrows |
3 spaces |
0 stones |
Lose condition: Receive 2nd piranha (3rd in 2-player game).