Overview
Pick & Pack (also known as Digit) is a stick-arrangement and card-matching game. Players move sticks on the table to create patterns that match the patterns on their cards, racing to be the first to play all their cards.
Components
- 5 sticks
- 55 cards (each showing a unique stick pattern)
- 1 set of rules
Setup
- Shuffle the cards.
- Draw one card from the pack and lay it on the table as the starting pattern.
- Arrange the 5 sticks on the table to match the pattern shown on the drawn card.
- Deal 5 cards face down to each player.
- Place remaining cards in a face-down draw pile.
Turn Structure
Play starts with the youngest player and continues clockwise. On your turn:
- Move one stick to a new position. The stick must touch the remaining pattern at one point.
- Check for a match: If the resulting stick pattern matches a card in your hand, play that card. Patterns count as matching if they correspond when rotated 180 degrees or mirrored (flipped).
- If you cannot match, draw a card from the pack.
Actions
Standard Version
- Move 1 stick per turn.
- If you match a card, play it face down.
- If not, draw 1 card.
- If another player’s stick move creates a pattern matching one of YOUR cards, you may play that card (the moving player does not draw).
- First player to play all cards wins.
- Other players score negative points equal to cards remaining in hand.
Plus Version
- Same as Standard, but when you match a card, you get an extra turn.
- You can chain multiple matches in succession.
- After your turn ends, draw cards back up to 5.
- Each played card scores 1 point. Most points wins.
Solitaire Version
- Play with 5 cards face up.
- When you match, get an extra move; immediately replace the played card from the deck.
- Score minus points for each extra move needed to make a match.
- Ratings: 0-5 outstanding, 6-10 very good, 11-15 good, 16-20 just alright, 20+ room for improvement.
Open Version
- Standard or Plus rules, but all cards are played face up for tactical planning.
Scoring / Victory Conditions
Standard: First to play all cards wins. Others score negative points for remaining cards. After an agreed number of games, fewest minus points wins overall.
Plus: Most cards played (1 point each) wins. After multiple games, highest cumulative score wins.
Special Rules & Edge Cases
- Patterns match regardless of rotation (180 degrees) or mirror image.
- The moved stick must still touch the overall pattern at at least one point.
- In the Standard version, you benefit from other players’ moves if they create your pattern.
- In the Plus version, the extra-turn chain continues as long as you keep matching.
Player Reference
| Step |
Action |
| 1 |
Move 1 stick (must touch pattern) |
| 2 |
Match card? Play it. No match? Draw 1 card |
| 3 |
Next player (unless Plus variant gives extra turn) |