Phutball

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Phutball (Philosopher’s Football) is a two-player abstract strategy game described in “Winning Ways for your Mathematical Plays.” Players share a single white stone (the football) and place black stones (men) on a Go-like grid, using the men to jump the football toward the opponent’s goal line.

Components

Setup

  1. Place the football (white stone) on the center intersection of the board.
  2. The board starts with no black stones.
  3. Determine which player defends which goal line (the two short edges for a 15x19 board, or two opposite edges for a 19x19 board).

Turn Structure

On your turn, choose one of two actions:

  1. Place a man: Put a black stone on any empty intersection.
  2. Jump the football: Make a series of jumps with the football.

You must do one or the other, not both.

Actions

Placing a Man

Place one black stone on any vacant intersection. Men belong to neither player; both players share all men on the board.

Jumping the Football

The football jumps over one or more adjacent men in a straight line (horizontal, vertical, or diagonal) to the first empty intersection beyond them. All jumped men are immediately removed from the board.

Scoring / Victory Conditions

You win by moving the football onto or over your opponent’s goal line. The goal lines are the edge rows of the board closest to your opponent.

If the football ends up on the goal line, the player whose goal line it is loses. If the football jumps completely over a goal line, the jumping player wins.

Special Rules & Edge Cases

Player Reference

Turn Option Description
Place a man Put 1 black stone on any empty intersection
Jump Move football over men in straight lines; remove jumped men

Win: Get the football onto or past your opponent’s goal line.