AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Paths of Glory is a card-driven grand strategy wargame covering the entirety of World War I (1914-1918). One player commands the Central Powers (Germany, Austria-Hungary, Ottoman Empire, Bulgaria) and the other the Allied Powers (France, Britain, Russia, Italy, and others). Players use strategy cards for operations, events, replacements, or strategic redeployment, managing both the Western and Eastern Fronts as well as the Near East.
Follow the Set Up Information for the chosen scenario:
Each game turn represents approximately 3 months. The sequence of play:
Check if either side must conduct a mandated offensive (required attacks during certain turns/conditions).
Players alternate playing strategy cards for a number of action rounds (typically 6 per turn). On each action round, the active player plays one card for one of four uses:
Check supply for all units; unsupplied units suffer attrition.
Resolve sieges of fortified positions.
Adjust war status levels based on events and territorial control.
Receive replacement points and draw new strategy cards for next turn.
Spend OPS points to activate spaces. Units in activated spaces may move and/or attack. Each OPS point activates one space (group of units).
Flank Attacks: If the attacker has units in multiple spaces adjacent to the defender, combat modifiers improve.
Loss types: Step losses (flip units to reduced side or eliminate), retreats (move defending units).
Move units along connected rail lines. Number of units moved equals the card’s SR value.
Spend RP to rebuild eliminated or reduced units. Corps must be rebuilt in supply and at appropriate locations.
Automatic Victory: Either side wins immediately by controlling a sufficient number of Victory Point spaces (total VP threshold depends on scenario).
End-of-game Victory: If no automatic victory, the side with more VP at game end wins. The Central Powers must achieve their objectives before American forces tip the balance.
Key VP spaces include: Paris, Berlin, Vienna, Constantinople, Warsaw, Brussels, Belgrade, and others.
War Status: Tracks the political will of each nation. Nations can be forced out of the war through events or territorial losses (e.g., Russian Capitulation, US Entry).
| Card Use | Effect |
|---|---|
| OPS | Activate spaces for movement/combat |
| SR | Rail movement of units |
| RP | Rebuild units |
| Event | Trigger historical event |
| Phase | Action |
|---|---|
| 1. Mandated Offensive | Required attacks |
| 2. Action Rounds | Alternate card plays (typically 6 rounds) |
| 3. Attrition | Supply check |
| 4. Siege | Resolve fort sieges |
| 5. War Status | Adjust political tracks |
| 6. Draw | Get new cards and replacements |