PanzerBlitz

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

PanzerBlitz is a tactical-level hex-and-counter wargame simulating armored combat on the Eastern Front during World War II (1941-1945). Players command German and Soviet platoon and company-sized units across geomorphic mapboards. Each turn represents 6 minutes of real time.

Components

Setup

Select a Situation Card specifying mapboard arrangement, forces, deployment areas, victory conditions, and turn count. Place units according to the Situation’s instructions.

Turn Structure

Each game turn has two player turns (German first, then Soviet). Each player turn follows:

1. Movement Phase

Move any or all units up to their Movement Factor. Terrain costs movement points per the Terrain Effects Table.

2. Combat Phase

Resolve attacks with eligible units against enemy units within range and line of sight.

Actions

Movement

Combat

Special Combat Types

Combat Results Table

Result Effect
D Defender eliminated
DD Defender dispersed
A Attacker eliminated
X Exchange
NE No effect

Scoring / Victory Conditions

Determined by the chosen Situation Card. Common objectives include:

Special Rules & Edge Cases

Player Reference

Phase Action
1. Movement Move units spending movement points
2. Combat Attack enemy units within range and LOS
Factor Meaning
MF Movement points per turn
AF Attack strength
DF Defense strength
RF Range in hexes