Panzer Leader

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Panzer Leader is a tactical-level hex-and-counter wargame simulating armored and infantry combat on the Western Front during World War II. Players command platoon and battery-sized units across geomorphic mapboards, recreating engagements between Allied (American/British) and German forces. Each turn represents 6 minutes of real time, and each hex represents 250 meters.

Components

Setup

Choose a Situation Card which specifies:

Turn Structure

Each game turn consists of two player turns. Each player turn has 4 phases:

1. Direct Fire Phase

The active player may fire with any or all eligible units at enemy units within range and line of sight.

2. Movement Phase

The active player may move any or all of their units up to their movement allowance, spending movement points for terrain costs.

3. Defensive Fire Phase (Opportunity Fire)

The non-active player may fire at enemy units that moved during the Movement Phase (units that moved into or through the defender’s line of fire).

4. Close Assault Phase

Units in the same hex as enemy units may conduct close assault combat.

Actions

Movement

Combat

Combat Results

Result Effect
D Defender eliminated
DD Defender dispersed (reduced effectiveness)
A Attacker eliminated
X Exchange (both sides lose units)
NE No effect

Terrain Effects

Terrain modifies both movement costs and combat:

Scoring / Victory Conditions

Victory conditions are defined by each Situation Card and typically involve:

Special Rules & Edge Cases

Player Reference

Phase Active Player Action
1. Direct Fire Fire at enemy units in range/LOS
2. Movement Move units using movement points
3. Defensive Fire Opponent fires at units that moved
4. Close Assault Resolve same-hex combat
Unit Factor Meaning
Attack Strength Offensive power
Defense Strength Defensive power
Range Maximum firing distance in hexes
Movement Allowance Movement points per turn