Pandemic Legacy: Season 2

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Overview

Pandemic Legacy: Season 2 is a cooperative legacy campaign game set 71 years after a devastating plague. Players operate from floating havens, delivering supplies to a dwindling network of cities. Unlike Season 1 where you remove disease, here you add supply cubes to cities to prevent them from falling off the grid. The campaign spans 12 months with permanent changes between games.

Components

Setup

  1. Place the board centrally (much of the world is initially hidden/unknown).
  2. Place supply centers in starting haven cities.
  3. Add supply cubes to initial city locations as indicated.
  4. Shuffle and prepare the Infection deck and Player deck (with Epidemics divided in).
  5. Each player selects a character and places their pawn at a haven.
  6. Draw Legacy Deck cards until reaching a STOP card for current month objectives.

Turn Structure

On your turn, perform these steps in order:

1. Do 4 Actions

Choose from available actions (see below).

2. Draw 2 Player Cards

Resolve any Epidemics immediately. Discard down to 7 cards if over limit.

3. Infect Cities

Draw Infection cards equal to the infection rate. For each city drawn, remove 1 supply cube. If a city has no supply cubes, place an Incident marker (like an outbreak in Season 1).

Actions

Action Description
Drive/Sail Move to an adjacent connected location
Direct Flight Discard a card to fly to the named city
Charter Flight Discard the card matching your city to fly anywhere
Deliver Supplies Place supply cubes from your character card onto your current location
Pick Up Supplies Take supply cubes from your location onto your character card
Make Supplies Take 1 supply cube from the stockpile onto your character card (must be at a supply center)
Share Knowledge Give/take a City card matching your current city to/from another player in the same city
Build Supply Center Discard 5 cards of your city’s color to build a supply center
Recon Discard specific cards at a supply center location to explore new areas of the world (reveal hidden map sections)

Free Actions

Scoring / Victory Conditions

Win: Complete the mandatory objective(s) and required number of optional objectives for the current month.

Lose conditions:

Campaign structure: Same as Season 1 – win a month to advance; lose and get one retry before moving on. Each game ends with production units spent on upgrades.

Special Rules & Edge Cases

Supply cubes vs. Disease cubes: The core mechanic is inverted from Season 1. Instead of removing disease cubes, you add supply cubes to cities. When the infection deck draws a city, supplies are consumed (removed). Cities without supplies suffer incidents.

Recon: This action lets players discover new parts of the world. Specific card combinations at supply centers unlock packages that reveal new map sections, cities, and game content.

Produce Supplies cards: Special Player cards that, when drawn, allow a system-wide production phase where supply cubes are distributed to cities.

Exposure: Characters can become exposed to the plague under certain conditions, gaining exposure marks that carry forward between games.

Havens: Starting locations on the sea that serve as safe bases of operations.

Legacy elements: Stickers, packages, dossiers, and permanent modifications work identically to Season 1. The map gradually expands as players explore.

Prologue: New groups should play practice games using the Prologue card (simplified rules) before starting the campaign.

Game End: After each game, players check the Legacy deck, resolve game end cards, and spend production units on improvements.

Player Reference

Phase Action
1. Actions Perform 4 actions
2. Draw Draw 2 Player cards; resolve Epidemics
3. Infect Draw Infection cards; remove supply cubes from drawn cities

Core difference from Season 1: You ADD supplies to cities (good). Infection REMOVES supplies (bad). No supplies = incidents (like outbreaks).