AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Pandemic Legacy: Season 1 is a cooperative legacy game where players work together over a campaign of 12 months (January through December) to cure four diseases threatening humanity. Unlike standard Pandemic, decisions carry forward permanently between games: players write on the board, apply stickers, and may even destroy components. Each group’s experience is unique based on their choices.
On your turn, perform the following three steps in order:
Choose from any combination of 8 actions (5 for the Generalist). Actions can be repeated.
Flip Infection cards equal to the current infection rate. Place 1 disease cube of the matching color on each city drawn.
| Action | Description |
|---|---|
| Drive/Ferry | Move to an adjacent connected city |
| Direct Flight | Discard a City card to move to that city |
| Charter Flight | Discard the City card matching your current city to move anywhere |
| Shuttle Flight | Move between any two cities with research stations |
| Build a Structure | Discard the City card matching your current city to place a research station |
| Treat Disease | Remove 1 disease cube from your city (all cubes of a cured color) |
| Share Knowledge | Give or take the City card matching your current city to/from another player in the same city |
| Discover a Cure | At a research station, discard 5 City cards of one color to cure that disease |
Win condition: Complete the mandatory objective(s) and enough optional objectives as shown on the board for the current month. The mandatory objective in January is to discover cures for all 4 diseases.
Loss conditions (any one triggers a loss):
Campaign progression:
Legacy Mechanics:
Panic Levels (cumulative): | Level | Status | Effect | |——-|——–|——–| | 1 | Unstable | No effect | | 2-3 | Rioting | No Direct Flights or Charter Flights in or out | | 4 | Collapsing | Existing research stations destroyed; no new ones can be built; discard 1 card of city’s color to Drive/Ferry into this city | | 5 | Fallen | Discard 2 cards of city’s color to Drive/Ferry in; city is essentially lost |
Scars: Characters in a city when it outbreaks gain a scar (a permanent negative ability). If no scar slots remain, the character is lost (card destroyed).
Lost Characters: If a character’s card is full of scars or the character is in a Fallen city, the card is ripped up. The player takes a Civilian card and places their pawn at a research station.
Funding: Starts at 4 and adjusts between games. More Funded Event cards are added to the Player Deck at higher funding levels.
Game End Upgrades: Choose 2 from: Character Upgrades (permanent abilities), Unfunded Events (added to City cards), Starting Research Stations (permanent stations), or Positive Mutations (disease-specific bonuses if eradicated).
Outbreaks and Chain Reactions: When a 4th cube of a color would be placed in a city, an outbreak occurs instead. Each adjacent city receives 1 cube of that color. Chain reactions can occur but each city can only outbreak once per chain.
Characters:
| Phase | Action |
|---|---|
| 1. Actions | Perform 4 actions (any combination) |
| 2. Draw | Draw 2 Player cards; resolve Epidemics; discard to 7 |
| 3. Infect | Flip Infection cards equal to infection rate; add cubes |
| Infection Rate Track | Cards Drawn |
|---|---|
| Position 1-2 | 2 |
| Position 3-4 | 3 |
| Position 5+ | 4 |