AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Pandemic Legacy: Season 0 is a cooperative legacy campaign game set during the Cold War in 1962. Players are CIA medical agents working undercover to prevent a Soviet bioweapon threat. The game spans a campaign of 12 months (January-December), with each month played as a session that permanently alters the game. Players use aliases, avoid enemy surveillance, and complete objectives while managing a spreading threat. This is a prequel to Season 1.
For each month:
Each player turn has 5 steps:
Check if your current city has enemy surveillance that affects your alias.
Choose 4 actions from the available options:
| Action | Description |
|---|---|
| Drive/Ferry | Move to a connected city |
| Direct Flight | Discard a City card to fly to that city |
| Charter Flight | Discard the card matching your city to fly anywhere |
| Shuttle Flight | Move between cities with safe houses |
| Build Safe House | Discard matching City card to place a safe house |
| Remove Agent | Remove 1 agent from your city |
| Acquire Team | Gain a team token for special abilities |
| Share Knowledge | Exchange City cards with another player in the same city |
Resolve any end-of-action effects.
Draw from the Player deck. If an Escalation card is drawn, escalation occurs.
Draw Threat cards equal to the current Threat Level. Place agents in named cities. If a city exceeds 3 agents, an Incident occurs.
Players have 4 actions per turn. Actions include standard Pandemic-style movement, safe house building, agent removal, and legacy-specific actions that unlock as the campaign progresses.
Win (per month): Complete all required objectives before:
Campaign scoring: At the end of each month, check objectives. Completed and incomplete objectives affect funding level (more funding = more Event cards next game). The campaign tells a continuous story across 12 months.
Turn: Check Surveillance → 4 Actions → Mop Up → Draw 2 Player Cards → Draw Threat Cards
Core actions: Move / Build Safe House / Remove Agent / Share Knowledge
Win: Complete month’s objectives
Lose: Player deck empty / Too many Incidents / Legacy conditions
Campaign: 12 months (January-December), permanent changes each session