Paladins of the West Kingdom

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Paladins of the West Kingdom is a worker placement and resource management game set in the West Francia circa 900 AD. Players assume the role of noble Paladins tasked with defending the city against outsiders, commissioning monks to build outposts, and converting the populace to the one true faith. Workers come in multiple colors with different effects, and players must manage their virtue/corruption, faith/influence tracks while hiring townsfolk and developing their abilities.

Components

Setup

  1. Place the main board centrally.
  2. Each player takes a player board and starting resources.
  3. Deal 3 Paladin cards to each player; keep 1 (determines starting bonus).
  4. Shuffle and deal Townsfolk, King’s Orders, and King’s Favors.
  5. Place workers in designated supply areas.
  6. Set attribute markers at starting positions.

Turn Structure

The game plays over 7 rounds. Each round:

  1. Reveal Paladin: Each player reveals their Paladin card for the round, gaining its bonus workers and abilities.
  2. Player Turns: Players take turns placing workers on action spaces on their player board or the main board. Each action requires specific worker colors and quantities.
  3. End of Round: Clean up, refresh Townsfolk, advance the round marker.

Actions

Players place workers to perform actions:

Action Effect
Fortify Build fortifications and garrison; advance Strength
Commission Send monks to build outposts; costs Provisions
Absolve Convert populace; advance Faith
Attack Fight outsiders threatening the kingdom; requires Strength
Pray Gain Faith and spiritual benefits
Hire Townsfolk Recruit new workers with special abilities
Develop Upgrade buildings and gain VP
Trade Exchange resources at the market
Tax Gain Silver or Provisions (may affect Virtue)

Worker colors matter: Different actions require specific colors. Black and Silver workers have special properties. Using certain workers may affect your Virtue/Corruption track.

Scoring / Victory Conditions

After 7 rounds, calculate VP:

Source Points
Completed King’s Orders Variable VP
King’s Favors Variable VP
Built outposts/fortifications VP per structure
Faith/Strength/Influence tracks VP based on position
Virtue track VP or penalty based on position
Remaining resources Minor VP
Townsfolk bonuses Variable VP

Highest VP total wins.

Special Rules & Edge Cases

Player Reference

Game length: 7 rounds

Round: Reveal Paladin → Take turns placing workers → End of round cleanup

Worker colors: Blue/Green/Red (standard), Black (flexible/corrupt), Silver/Gold (premium)

Tracks: Faith, Strength, Influence, Virtue/Corruption

Win: Most VP after 7 rounds