Overview
Pacific Typhoon is a strategy card game for 3-7 players simulating the naval and air war in the Pacific Theater during World War II. Players hold hands containing both Allied and Japanese Force cards, playing them into historical Battle scenarios. The game features 40 battle cards representing real WWII Pacific battles (Pearl Harbor, Midway, Surigao Strait, etc.). Players compete to accumulate the most victory points through won battles.
Components
- 40 Battle cards (historical naval/air battles)
- Force cards (Allied and Japanese – warships, submarines, aircraft, special weapons, events)
- Victory point tokens
Each Force card has three combat values: Air, Surface, and Sub.
Setup
- Shuffle Force cards and deal a hand to each player.
- Shuffle Battle cards and place as a draw pile.
- Determine starting player.
Turn Structure
Each round:
- Round leader reveals a Battle card and announces the time of battle: Day or Night.
- Players take turns playing Force cards (Allied or Japanese) to either side of the battle.
- After all players have played or passed, resolve the battle.
- The winning side’s highest contributor claims the Battle card’s VP.
- Next round begins with a new leader.
Actions
- Play a Force card: Add a Force card to either the Allied or Japanese side of the current battle. Some cards are restricted to Day or Night battles.
- Play Event/Special Weapon cards: Activate special abilities that modify combat.
- Pass: Choose not to play any more cards this round.
- Ally with a side: Strategically decide whether to support the Allied or Japanese side each battle.
Scoring / Victory Conditions
After all Battle cards are resolved (or the game-ending condition is met):
- Players total the VP from Battle cards they won.
- Additional scoring may come from special card effects.
- Highest VP total wins.
Special Rules & Edge Cases
- Each player holds both Allied and Japanese Force cards, allowing them to play on either side.
- Battle type (Day or Night) restricts which Force cards can be played.
- Combat values differ by category (Air, Surface, Sub); the battle type determines which values are most relevant.
- Players can switch allegiance between battles – there are no permanent teams.
- Historical battle cards reference real WWII events and have varying VP values.
- Diplomacy and temporary alliances are key strategic elements.
- A typical game with 4-5 experienced players takes about 1 hour.
Player Reference
Round: Leader reveals Battle → Announce Day/Night → Players play Force cards → Resolve → Winner claims VP
Force card values: Air, Surface, Sub (3 combat categories)
Key strategy: Play on either Allied or Japanese side each battle
Win: Most VP from won Battle cards
| Players: 3-7 |
Time: ~60 minutes |