Overview
Outfoxed! is a cooperative deduction game for 2-4 players aged 5 and up. Mrs. Plumpert’s prized pot pie has gone missing, and players work together as detectives to identify which fox is the culprit before the thief escapes. Players gather clues using a special Clue Decoder and eliminate suspects. Published by Gamewright.
Components
- 1 game board
- 16 Suspect cards
- 12 Clue markers
- 1 Clue Decoder
- 3 dice
- 1 Fox thief pawn
- 4 Detective hat pawns
Setup
- Place the game board in the center of the table.
- Place 16 Suspect cards face down around the board’s perimeter.
- Reveal 2 Suspect cards on the board.
- Take 1 Suspect card secretly (without looking) and slide it into the Clue Decoder – this is the thief.
- Place 12 Clue markers on the board spaces.
- Place the Fox thief pawn on the start of the fox trail.
- Each player takes a Detective hat pawn and places it in the center.
- Place the 3 dice nearby.
Turn Structure
On your turn, declare whether you want to Search for Clues or Reveal Suspects, then roll the dice:
- Roll all 3 dice. You need to roll the matching symbols (paw prints for Clues, eyes for Suspects).
- If successful (all 3 dice show the needed symbol), take your action.
- If not all matching on first roll, you may re-roll non-matching dice up to 2 more times (3 rolls total).
- If after 3 rolls you still do not have all matching symbols, the Fox thief pawn moves forward on the escape path.
Actions
Search for Clues
- Move your Detective to any Clue marker on the board.
- Pick up the Clue marker and slide it into the Clue Decoder.
- The Decoder reveals whether the thief has that item (green = yes) or not (red = no).
- Use this information to eliminate suspects.
Reveal Suspects
- Flip over 2 face-down Suspect cards to reveal them.
- Compare revealed suspects against known clues to determine if they can be eliminated.
- If a suspect does not match a confirmed clue, they can be eliminated.
Scoring / Victory Conditions
Win: Players correctly identify the thief by accusation. To accuse, a player must move to the Fox’s den on the board. Then check the Decoder to see if the accused fox matches.
Lose: The Fox thief pawn reaches the end of the escape path before players identify the culprit.
This is a cooperative game – all players win or lose together.
Special Rules & Edge Cases
- Players should work together, sharing clue information openly.
- The Clue Decoder mechanically reveals whether the hidden thief card matches each clue, without anyone seeing the card.
- If the Fox moves on a failed roll, all players feel the urgency.
- The game can end in a victory at any point once players are confident enough to make an accusation.
Player Reference
Turn: Declare Clues or Suspects → Roll dice (up to 3 times) → Success: take action / Failure: Fox advances
Clues: Move to clue space, check in Decoder (green = thief has item, red = no)
Suspects: Reveal 2 new suspect cards
Win: Correctly accuse the thief before Fox escapes
Cooperative – all win or all lose