Oust

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Oust is an abstract strategy game designed by Mark Steere, considered his most influential creation. Two players alternate placing stones on an empty board, forming groups and capturing opponent stones. The game combines elements of Go-like connection with unique capturing mechanics. The objective is to capture all of the opponent’s stones.

Components

Setup

  1. The board starts completely empty.
  2. Black places first.

Turn Structure

Players alternate turns. On each turn, place exactly one stone of your color on any empty intersection, following placement rules.

Actions

There are two types of moves:

1. Non-Capturing Move

Place a stone on any empty intersection that does not connect to (enlarge) any of your existing groups. This creates a new isolated stone.

2. Capturing Move

Place a stone that does enlarge one of your groups (connects orthogonally to friendly stones). This is legal only if:

When a legal capture occurs:

Scoring / Victory Conditions

Win: Capture all of the opponent’s stones on the board.

There is no point scoring – the game ends when one player has no stones remaining.

Special Rules & Edge Cases

Player Reference

Turn: Place 1 stone – either non-capturing (new isolated stone) or capturing (enlarge group + remove smaller enemy groups)

Non-capturing: Must NOT connect to any friendly group

Capturing: Must connect to friendly group AND all touching enemy groups must be smaller

After capture: Must place another stone immediately (chain reaction possible)

Win: Capture all opponent’s stones