AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Origin is a strategy game about mankind’s expansion from Africa across the planet. Players place Tribe Pawns with three characteristics (Speed/Height, Strength/Width, Color) on a world map, spreading civilization through Evolution, Migration, and Swapping. Points are scored by completing objectives, hunting, controlling straits, and developing knowledge through Innovation tiles. Published by Matagot, designed by Andrea Mainini.
2-3 players: Remove one set of 9 Medium Pawns (play with 27 Pawns).
On each turn, a player MUST perform one of 3 actions, then collects Rewards. Additionally, may play up to 1 card of each color at any time during the turn.
Take a new Tribe Pawn from the reserve and place it (with your Village) on a vacant territory adjacent to any occupied territory. The new Pawn must share at least 2 characteristics with its neighbor. The one different characteristic can be: different Color, Height +1, or Strength +1 (never inferior).
Move one of your existing Pawns (with Village) up to its Height value in territories (1, 2, or 3). May pass through occupied territories. Must end on a vacant territory.
Move one of your Pawns toward another player’s Pawn of inferior Strength. Movement follows Migration rules. Both Pawns (and Villages) switch places. Cannot swap with the neutral Origin Pawn.
After the mandatory action, collect Rewards based on the destination territory’s color:
| Territory Color | Option A | Option B |
|---|---|---|
| Yellow | Take 1 Innovation tile from yellow column + draw 1 Action card | Draw 3 Action cards, keep 1, return 2 |
| Orange | Take 1 Innovation tile from orange column + draw 1 Permanent card | Draw 3 Permanent cards, keep 1, return 2 |
| Purple | Take 1 Innovation tile from purple column + draw 1 Objective card | Draw 3 Objective cards, keep 1, return 2 |
| Brown | Take 2 Innovation tiles from brown column | Take 1 Innovation tile from any column |
| Green | Take the Hunting token (one-time) | – |
Innovation tiles must be stacked: a Level N tile requires an existing Level N-1 tile beneath it. Level 1 tiles can always be taken.
Hunting tokens: Claimed immediately when placing/moving to a green territory. Permanent.
Strait tokens: Claimed when a player has villages on both sides of a Strait. Permanent.
Game ends when either the Tribe Pawn reserve is empty, or no player can take a legal action.
Final scoring:
| Source | Points |
|---|---|
| Completed Objective cards | Variable (per card) |
| Hunting tokens | Face value (4-8 each) |
| Strait tokens | Face value (3-5 each) |
| Innovation tiles | Highest level tile scores: L1=1, L2=3, L3=6, L4=10, L5=15 |
| Villages on the board | Various bonuses |
Highest total wins.
Turn: Choose 1 action (Evolve / Migrate / Swap) → Collect Rewards → Play cards (optional)
Pawn traits: Height (Speed 1-3), Width (Strength 1-3), Color (White/Brown/Black)
Evolution rule: 2 of 3 traits must match neighbor; difference must be Color change, Height+1, or Strength+1
Innovation stacking: Level N requires Level N-1 underneath