Oriflamme: Ablaze

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Oriflamme: Ablaze is a standalone sequel to Oriflamme, playable on its own or combined with the original. The core mechanics remain the same – players place cards face down into an Influence Queue and decide when to reveal them – but Ablaze introduces 10 new character cards including Bribery tokens and the Twin card. After 6 rounds, the player with the most Influence Points wins.

Components

Setup

  1. Each player takes a complete family of 11 cards (same color) and the matching Bribery token.
  2. Set aside your Twin card face up.
  3. Shuffle the remaining 10 cards, remove 3 random cards face down. Keep 7 cards in hand.
  4. Each player takes 1 Influence Point.
  5. Remaining Influence Points form the supply.
  6. Oldest player takes the First Player tile.
  7. Place the Resolution Direction tile in the center.

Turn Structure

Plays over 6 rounds, each with 2 phases:

Phase 1: Placement

Starting with the First Player (clockwise), each player places 1 card face down at either end of the Influence Queue, or on top of one of their own cards already in the Queue (stack). Cannot place between existing cards.

Phase 2: Resolution

Resolve cards from first to last per the Resolution Direction:

Actions

The 10 new character cards in Ablaze include:

Card Ability
Cutthroat Eliminate an adjacent card (mandatory, even your own). Gain 1 IP.
Twin Set aside during setup. When playing a card from hand, may also play the Twin as a copy placed adjacent (same effect as the copied card).
Poisoner Name a character type; if adjacent to a card of that name, eliminate it.
Traitor Move to any position in the Queue after resolving.
Smuggler Gain 1 IP + 1 IP for each face-down card adjacent to Smuggler.
Duchess Gain 2 IP. If eliminated, gain 3 IP instead.
Banker Gain IP equal to the number of your cards in the Queue.
Guardian Protects adjacent cards from being eliminated.
Bribery Use your Bribery token once per game during resolution to take an extra IP.
Herald Gain 1 IP, then you may reveal an adjacent face-down card (opponent must apply its ability).

(Exact card names and abilities may vary; the core structure matches the original Oriflamme system.)

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Round: Place 1 card → Resolve Queue in order

Hidden card: +1 IP each round it stays face down

Revealed card: Collect IP + apply ability

Eliminating: +1 IP to eliminator

Game: 6 rounds, most IP wins