On Mars

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

On Mars is a complex Euro strategy game by Vital Lacerda set on Mars in the near future. Players are chief astronauts developing the first Martian colony by constructing buildings, mining resources, managing life support systems, and completing DOME missions. Players move between the Orbital Station and the Colony surface, with different actions available in each location. The game is played over several rounds of Colonization and Shuttle phases.

Components

Setup

Detailed setup involves placing the main board, setting up both Orbital Station and Colony areas, distributing starting resources, Blueprints, Technologies, and Mission/Private Goal cards to players.

Turn Structure

Each round consists of:

Colonization Phase

Players take turns. The actions available depend on whether the player is in Orbit or on the Colony surface.

Orbital Station Actions:

Colony Surface Actions:

Executive Actions (available in addition to main action)

Shuttle Phase

Ships travel between Earth and Mars, delivering supplies.

Actions

Location Action Effect
Orbit Landing Pod Deploy to surface
Orbit Blueprint Gain building plan
Orbit Technology Learn new tech
Orbit R&D Use tech tiles
Orbit Resupply Get minerals
Colony Control Center Manage Bots
Colony Construct Build mine/LSS/shelter
Colony Upgrade Improve building
Colony Welcome Ship Receive supplies
Colony Hire/Contract Get scientist or contract

Scoring / Victory Conditions

Game ends after a set number of rounds (determined by player count and variant).

Scoring sources:

Highest VP total wins.

Special Rules & Edge Cases

Player Reference

Round: Colonization Phase (take turns with actions) → Shuttle Phase

Location matters: Orbit = different actions vs. Colony

Key resources: Minerals, Blueprints, Technology, Colonists

Travel: Moving between Orbit and Colony costs resources

Win: Most VP from Missions, Buildings, Scientists, Contracts