Olympos

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Olympos is a civilization-building game set in ancient Greece and the mythical Atlantis. Players colonize territories, gather resources, develop technologies (Discoveries), and build Wonders. Turn order is determined by position on a Time Track – the player furthest back always goes next, allowing multiple consecutive turns for efficient players. Designed by Philippe Keyaerts (Smallworld), published by Ystari Games.

Components

Setup

  1. Place game board and development board centrally.
  2. Set up Discovery tiles by tier on the development board (red/yellow/green/blue/purple rows). Discard tier-5 tiles in 4-player games.
  3. Place Wonder tiles in the sixth row.
  4. Each player takes 5 Settler tokens, keeping 4 in personal stock; place 1 on the Time Track starting space (random order in stack).
  5. The bottom player in the stack selects 8 territories to remove (marked with Cross tokens). Max 1 starred territory per type removed.
  6. Place Tribe tokens on remaining starred territories.
  7. Give each player 1 random Resource cube.
  8. Shuffle and place Destiny cards and Olympos cards (1 per Zeus space, 2 per Double Zeus space).

Turn Structure

The player furthest back on the Time Track takes a turn. If tied, the player on top of the stack goes. A player may take multiple consecutive turns if still last.

On each turn, choose one of 2 actions: Expansion or Development.

Action A: Expansion

Move a Settler on the map to conquer territory.

  1. Create new Settler (optional): Place from personal stock on Northern Zone or owned territory. Costs 2 action points (1 with Medicine).
  2. Move Settler: Enter territories at 1 AP per land space, 2 AP per sea space. Can pass through occupied/empty territories and Cross spaces (but can’t stop on Cross).
  3. Conquer empty territory: Gain the matching Territory token.
  4. Combat: Automatically won by attacker. Cost depends on military Discoveries (Sword symbols):
    • More Swords than defender: 1 AP
    • Equal Swords: 2 AP
    • Fewer Swords: 3 AP
    • Defender receives an Hourglass token as compensation.
  5. Pay: Advance on Time Track by total APs spent.

Action B: Development

Make a Discovery or build a Wonder using Territory tokens and/or Resource cubes. Territory tokens are permanent (not consumed); Resource cubes are spent.

Actions

Hourglass tokens: 1 Hourglass = 1 AP that can be used instead of advancing on the Time Track. Must be used first before advancing.

Zeus spaces: When a player crosses a Zeus space on the Time Track, reveal the Olympos card. Effects vary (resource gains, attacks, etc.).

Destiny cards: Drawn as bonuses; provide various benefits.

Scoring / Victory Conditions

Game ends when all players have reached or passed the mandatory end space on the Time Track.

Scoring:

Highest total Prestige wins.

Special Rules & Edge Cases

Player Reference

Turn order: Furthest back on Time Track (top of stack if tied)

Expansion: Create Settler (2 AP) + Move (1 AP/land, 2 AP/sea) + Combat (1-3 AP) → Advance on Track

Development: Pay resources → Take Discovery tile + Bonus → Advance 2 AP

Hourglass: 1 token = 1 free AP (use before advancing)

Game end: All players pass end space on Time Track