AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Okiya is a two-player abstract strategy game set in an imperial Japanese garden. Players compete to earn the grace of the emperor by arranging their clan tokens in the garden, replacing garden tiles with their tokens according to matching constraints. Designed by Bruno Cathala with art by Cyril Bouquet, published by Blue Orange Games.
Vegetation types: Maple Leaves, Cherry Tree, Pine Tree, Iris
Symbols: Rising Sun, Poem, Bird, Rain, Cloud
Players alternate turns. On each turn:
Matching Constraint: The active player must choose a garden tile that shares at least one element with the tile most recently removed by the opponent:
The removed tile is placed on top of the previous one so only the current constraint tile is visible.
A player wins immediately by achieving any one of these three conditions:
| Condition | Description |
|---|---|
| Row of 4 | Complete a vertical, horizontal, or diagonal line of 4 of your character tokens |
| Square of 4 | Complete a 2x2 square of 4 of your character tokens |
| Block opponent | Your opponent cannot make a legal move (no remaining tile matches the constraint) |
Match Formats:
| Format | Rule |
|---|---|
| Single game | One game; the winner of the round wins |
| Match in three sets | Play continues until one player has won 3 games |
| Victory points match | Winner of each game gains victory points equal to the number of garden tiles remaining in the garden; first to 10 points wins (or 15/20 for longer matches) |
Turn: Choose matching tile → Remove it (stack on discard) → Place your token in the gap
| Win if: 4 in a row (any direction) | 2x2 square | Opponent blocked |
First turn restriction: Border tiles only (not center 4)