AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Ogre is a tactical wargame where a massive cybernetic AI-controlled tank (the Ogre) attacks a defending force of conventional units. One player controls the Ogre, attempting to destroy the defender’s Command Post. The other controls infantry, armor, artillery, and other units trying to stop the Ogre. The game features asymmetric gameplay with hex-based movement and combat on futuristic battlefields.
Varies by scenario. In the basic Ogre scenario:
Each turn consists of two player turns. The first player completes all phases, then the second player does the same:
Units move through hexes, with movement costs varying by terrain. Different unit types have different movement allowances:
Attacker totals attack strength; compare to defender’s defense strength as a ratio. Roll dice on the Combat Results Table. Results include: no effect, damaged, or destroyed.
Multiple units can combine fire against a single target. The Ogre’s weapons (main battery, secondary batteries, missiles, antipersonnel) each attack independently.
The Ogre has multiple weapon systems and treads. Defenders target specific systems:
Track damage on the Ogre Record Sheet.
The Ogre can ram units it enters, crushing them with its mass. Overrun combat occurs when units share a hex during movement.
Victory conditions vary by scenario. In the basic scenario:
| Unit Type | Attack | Defense | Range | Move |
|---|---|---|---|---|
| Infantry (1 squad) | 1 | 1 | 1 | 2 |
| Heavy Tank | 4 | 3 | 2 | 3 |
| Missile Tank | 3 | 2 | 4 | 2 |
| G.E.V. | 2 | 2 | 2 | 4/3 |
| Howitzer | 4 | 1 | 8 | 0 |
| Mobile Howitzer | 4 | 1 | 8 | 1 |