AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Odin’s Ravens is a two-player racing card game where each player controls one of Odin’s ravens (Huginn and Muninn) racing around a path of land cards. Players use flight cards matching landscape types to advance their raven and Loki (trickster) cards to manipulate the path or hinder their opponent. The first raven to complete the circuit wins.
On your turn:
Play a flight card matching the land type of the next space in front of your raven. Your raven advances to that space. If multiple consecutive spaces ahead share the same land type, one matching flight card moves your raven through all of them.
Wild movement: If you have no matching flight card, play any 2 flight cards of the same type as a substitute for any single flight card you need.
When a raven reaches the last land card, it switches to the other route and flies back to the start.
Each Loki card offers 2 action options; choose one. Once used, Loki cards are removed from the game permanently (max 8 uses per player per game). There are 4 types:
| Loki Card | Option A | Option B |
|---|---|---|
| Type 1 | Move your raven 1 space forward (any land type) | Move the other raven 1 space backward |
| Type 2 | Rotate a land card 180 degrees | Remove a land card (shortens both paths by 1 space) |
| Type 3 | Swap any two land cards (no rotation) | Slide one land card by one space (changes one path, shortens the other) |
| Type 4 | Draw 2 extra cards from either pile | Place a new land card from the deck alongside a flight path as a loop (extending that path) |
Restrictions: Actions that move or rotate land cards cannot target a card with a raven on it. Partially covered cards (from sliding/loops) cannot be moved.
The game ends when a raven moves into the final space on the opponent’s side (completing the circuit). That player wins.
First-player balance: If the first player finishes, the second player gets one more turn. If both finish, the player with the most cards remaining in hand wins. If still tied, play again.
| Land Types | Examples |
|---|---|
| Various terrain types | Mountain, Forest, and others depicted on land cards |
| Action Summary | Cards Needed |
|---|---|
| Move to matching space | 1 flight card of matching type |
| Move to non-matching space | 2 flight cards of same (different) type |
| Use Loki ability | 1 Loki card (removed after use) |
| Draw at end of turn | 3 cards from either pile |
| Maximum hand size | 7 cards |