Oceans

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Oceans

Overview

Oceans is an interactive engine-building game in the Evolution series where players create and evolve species in a dynamic marine ecosystem. Species gain population by foraging from the Reef, attacking other species, or passively gaining from the Ocean. The game is divided into two halves by the Cambrian Explosion, which doubles the rate of evolution. Each population token scored is worth 1 point at game end.

Components

Setup

  1. Place Reef and Ocean boards centrally. Stack species boards nearby.
  2. Place Cambrian Explosion card (Reef Variant side down) on 1st Ocean zone.
  3. Place 1 random Scenario card on 1st and 2nd Ocean zone shelves.
  4. Deal 6 Surface cards to each player. Place Surface deck face down.
  5. Shuffle Deep deck; place 2 face-up cards as the Gene Pool.
  6. Create population supply: 60 + 20 per player. Divide roughly into 4 piles across Reef and 3 Ocean zones.
  7. Reveal top Surface card; migrate its number of population from Reef and 1st Ocean to 3rd Ocean.
  8. Give each player a screen and bonus token (later players get more bonus points: 2nd=0, 3rd=6, 4th=7).

Turn Structure

Each turn has 4 phases:

1. Play Cards

Cards can: create a new species (play a trait on a new species board), add a trait to an existing species, or be discarded for special effects.

2. Feed

Feed 1 of your species using one of its trait abilities:

3. Age

Score population from each of your species:

4. Draw Cards

Draw cards to refill your hand. Draw from Surface deck, Deep deck, or the Gene Pool.

Actions

Traits

Surface traits are common abilities (12 types, 10 copies each). Deep traits are unique and powerful – available only after the Cambrian Explosion.

Species Management

Cambrian Explosion

Triggered when the 1st Ocean zone runs out of population. Flip the Cambrian Explosion card. From now on: play 2 cards per turn, score 2 population per species, and Deep cards become playable.

Scoring / Victory Conditions

Last round triggers when the final (3rd) Ocean zone runs out of population. Complete the round so all players have equal turns.

Score: 1 point per population token behind your screen + bonus token value. Highest score wins.

Special Rules & Edge Cases

Player Reference

Phase Before Cambrian After Cambrian
Play Cards 1 Surface 2 (Surface/Deep)
Age (Score) 1 per species 2 per species
Population Source Icon
Reef (forage) Forage icon
Other species (attack) Attack icon
Ocean (passive gain) Gains icon