Obsession

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Obsession

Overview

Obsession is a Victorian-era board game where players renovate country estates and improve their family’s reputation by hosting events, inviting guests, hiring servants, and purchasing improvements. The game is played over 16 rounds (standard) or 20 rounds (extended) divided into 4 seasons, each ending with a courtship round. Reputation, prestige, and victory points determine the winner.

Components

Setup

  1. Place Alderley Hall board (16 or 20 round side up). Place white pawn on round 1.
  2. Shuffle VP cards and theme cards; stack face down on board spaces.
  3. Each player takes a family with: player board, 5 starting tiles, reputation counters (start at 1), 5 starting servants, 4 family member cards, 2 starting guest cards.
  4. On Derbyshire board: shuffle casual and prestige guest decks, place servants for hire, fill Builders’ Market with allowed tiles.
  5. Deal 5 objective cards per player.

Turn Structure

The game flows through 4 seasons on the round track. Each season has ordinary rounds and ends with a courtship round.

Ordinary Round

  1. Reveal a theme card at start of each season.
  2. Each player (clockwise) takes a Standard Turn or Passes.

Standard Turn

  1. Refresh servants (Servants’ Quarters -> Available; Expended -> Servants’ Quarters).
  2. Host an Activity: Choose an improvement tile with an activity. Your reputation must meet or exceed the tile’s prestige.
  3. Invite Guests: Play required gentry cards from hand. Reputation must meet guest prestige.
  4. Provide Service: Assign available servants to tile and cards.
  5. Enjoy Favors: Gain money, reputation, new guests, VP cards, or other benefits from the activity.
  6. Buy from Builders’ Market: Purchase 1 improvement tile (pay cost + any modifier).
  7. Clear Board: Return tile and servants; discard used guests.

Passing Turn

Courtship Round

Compare VP totals in the current theme category. Sole winner takes a Fairchild card. Each winner draws 1 VP card. Discard 1 objective card. Pass first-player pawn.

Actions

Special Actions (anytime during turn)

Servant Types

Butler, Housekeeper, Valet, Lady’s Maid, Footman, Underbutler. Some substitutions allowed (e.g., Housekeeper for Lady’s Maid).

Scoring / Victory Conditions

At game end, sum:

Highest total wins. Tiebreaker: Fairchild card holder, then reputation.

Special Rules & Edge Cases

Player Reference

Season Event Effect
Theme card revealed Sets courtship VP category
Courtship Compare VP in theme category; winner gets Fairchild
After Courtship 1 Service tiles to reserve
After Courtship 2 Prestige-1 tiles to reserve
Scoring Points
Improvement VP As marked on tiles
Gentry VP As marked on cards
Objectives As specified
Servants 2 VP each
Money 1 VP per £200