Nuns on the Run

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Nuns on the Run

Overview

Nuns on the Run is a hidden movement game for 2-8 players. Most players are novice nuns sneaking out of their cells at night to fulfill a secret wish, while one player (or team of two) controls the guard figures (Abbess and Prioress) patrolling the abbey. Novices must obtain keys, pick up their secret item, and return to their cell before the 15th turn – all while avoiding detection. The guards try to catch the novices before time runs out.

Components

Setup

  1. Place turn marker on space 1, “novices captured” marker above track.
  2. One player controls both guards (or 2 players share, one each for 8 players). Place both guard figures in Abbess’s Cell (location 26).
  3. Each novice receives: random novice token (start in their cell, locations 1-6), 1 Secret Wish card, 4 movement cards, 1 Blessing card, status card (“On the Run” side up), log sheet and pencil.

Turn Structure

Each turn has 3 parts:

1. Novices Move

2. Guards Move

3. Move Turn Marker

Advance the turn marker. If turn 15 ends with no novice winner, guards win.

Actions

Novice Movement

Movement is recorded secretly on the log sheet. Novice tokens are only placed on the board when visible to guards.

Novice Objective

  1. Visit the location with your key (on your Secret Wish card).
  2. Visit the location of your secret item.
  3. Return to your cell.

Guard Patrol

Guards follow preset path cards or may deviate to investigate noise. Guards check line of sight using the straight edge tool.

Blessings

One-time-use cards that provide a special advantage (e.g., extra movement, avoid detection). Once used, removed from game.

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Movement Type Spaces Noise Risk
Standing Still 0 None
Sneaking 1 Low
Walking 2 Moderate
Running 3 High
Win Condition Details
Novice victory Get keys -> Get item -> Return to cell (before turn 15)
Guard victory No novice wins by end of turn 15